Bonus

From ErfWiki

(Difference between revisions)
Jump to: navigation, search
m (Header fix)
Line 10: Line 10:
*[[Dance-fighting]]
*[[Dance-fighting]]
-
Bonuses are additive{{erf|1|125}} - bonuses of various types and even of the same type add up{{erf|1|113}}.
+
Bonuses are probably multiplicative{{erf|1|125}} - bonuses of various types and even of the same type add up{{erf|1|113}}.
Bonuses are very important in the combat system of [[Erfworld]]. In order to win a [[side]] should increase bonuses for their units while decreasing bonuses to enemy units.
Bonuses are very important in the combat system of [[Erfworld]]. In order to win a [[side]] should increase bonuses for their units while decreasing bonuses to enemy units.

Revision as of 21:27, 19 May 2009

Proposed Canon

A combat bonus (also referred to as force multiplier)Erf-b1-p125Same-site.PNG is a positive circumstantial influence that increases unit stats and makes it more efficient in combat.

Bonuses can derive fromErf-b1-p125Same-site.PNG:

Bonuses are probably multiplicativeErf-b1-p125Same-site.PNG - bonuses of various types and even of the same type add upErf-b1-p113Same-site.PNG.

Bonuses are very important in the combat system of Erfworld. In order to win a side should increase bonuses for their units while decreasing bonuses to enemy units.

Go To:
Personal tools