Bonus

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(Moved some details to speculations)
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*[[Spell]] buffs
*[[Spell]] buffs
*[[Dance-fighting]]
*[[Dance-fighting]]
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Bonuses are probably multiplicative{{erf|1|125}} - bonuses of various types and even of the same type add up{{erf|1|113}}.
 
Bonuses are very important in the combat system of [[Erfworld]]. In order to win a [[side]] should increase bonuses for their units while decreasing bonuses to enemy units.
Bonuses are very important in the combat system of [[Erfworld]]. In order to win a [[side]] should increase bonuses for their units while decreasing bonuses to enemy units.
 +
 +
=Speculation=
 +
Bonuses are probably multiplicative{{erf|1|125}} - bonuses of various types and even of the same type add up{{erf|1|113}}.
[[Category:Proposed Canon]]
[[Category:Proposed Canon]]
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[[Category:Speculation]]
[[Category:Erfworld Mechanics]]
[[Category:Erfworld Mechanics]]

Revision as of 06:07, 20 May 2009

Proposed Canon

A combat bonus (also referred to as force multiplier)Erf-b1-p125Same-site.PNG is a positive circumstantial influence that increases unit stats and makes it more efficient in combat.

Bonuses can derive fromErf-b1-p125Same-site.PNG:

Bonuses are very important in the combat system of Erfworld. In order to win a side should increase bonuses for their units while decreasing bonuses to enemy units.

Speculation

Bonuses are probably multiplicativeErf-b1-p125Same-site.PNG - bonuses of various types and even of the same type add upErf-b1-p113Same-site.PNG.

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