Bonus
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A combat bonus (also referred to as force multiplier){{erf|1|125}} is a positive circumstantial influence that increases [[unit]] stats and makes it more efficient in [[combat]]. | A combat bonus (also referred to as force multiplier){{erf|1|125}} is a positive circumstantial influence that increases [[unit]] stats and makes it more efficient in [[combat]]. | ||
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Bonuses are very important in the combat system of [[Erfworld]]. In order to win a [[side]] should increase bonuses for their units while decreasing bonuses to enemy units. | Bonuses are very important in the combat system of [[Erfworld]]. In order to win a [[side]] should increase bonuses for their units while decreasing bonuses to enemy units. | ||
| - | =Speculation= | + | ==Speculation== |
Bonuses are probably multiplicative{{erf|1|125}} - bonuses of various types and even of the same type add up{{erf|1|113}}. | Bonuses are probably multiplicative{{erf|1|125}} - bonuses of various types and even of the same type add up{{erf|1|113}}. | ||
Revision as of 20:05, 10 June 2009
Proposed Canon
A combat bonus (also referred to as force multiplier)Erf-b1-p125 is a positive circumstantial influence that increases unit stats and makes it more efficient in combat.
Bonuses can derive fromErf-b1-p125:
- Leadership
- Terrain
- Stack (maxes at 8 units)
- Artifacts
- Special abilities
- Spell buffs
- Dance-fighting
Bonuses are very important in the combat system of Erfworld. In order to win a side should increase bonuses for their units while decreasing bonuses to enemy units.
Speculation
Bonuses are probably multiplicativeErf-b1-p125 - bonuses of various types and even of the same type add upErf-b1-p113
.