Bonus
From ErfWiki
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A combat bonus (also referred to as force multiplier){{erf|1|125}} is a positive circumstantial influence that increases [[unit]] stats and makes it more efficient in [[combat]]. | A combat bonus (also referred to as force multiplier){{erf|1|125}} is a positive circumstantial influence that increases [[unit]] stats and makes it more efficient in [[combat]]. | ||
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Bonuses are very important in the combat system of [[Erfworld]]. In order to win a [[side]] should increase bonuses for their units while decreasing bonuses to enemy units. | Bonuses are very important in the combat system of [[Erfworld]]. In order to win a [[side]] should increase bonuses for their units while decreasing bonuses to enemy units. | ||
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Assuming that Wanda is level 8 and Ansom is level 10, then [http://www.erfworld.com/2009/09/summer-updates-033/ Summer update 33], the bonus seem to be. | Assuming that Wanda is level 8 and Ansom is level 10, then [http://www.erfworld.com/2009/09/summer-updates-033/ Summer update 33], the bonus seem to be. | ||
| - | Leadership bonus: | + | ===Leadership bonus:=== |
Chief Warlord | Chief Warlord | ||
Revision as of 18:18, 17 September 2009
Proposed Canon
A combat bonus (also referred to as force multiplier)Erf-b1-p125 is a positive circumstantial influence that increases unit stats and makes it more efficient in combat.
Bonuses can derive fromErf-b1-p125:
- Leadership
- Terrain
- Stack (maxes at 8 units)
- Artifacts
- Special abilities
- Spell buffs
- Dance-fighting
Bonuses are very important in the combat system of Erfworld. In order to win a side should increase bonuses for their units while decreasing bonuses to enemy units.
Speculation
Assuming that Wanda is level 8 and Ansom is level 10, then Summer update 33, the bonus seem to be.
Leadership bonus:
Chief Warlord
Global: Level/3
Same Hex: Level/2
Same Stack: Level
Chief Caster (if matched to caster)
Global: Level/8
Same Hex: Level/2
Same Stack: Level