Building

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(Created page with '=Proposed Canon= Buildings are the empty structures that pop automatically as part of an Erf city. Generally, buildings are thought of as separate from the main defensi...')
m (Buildings Mentioned)
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==Buildings Mentioned==
==Buildings Mentioned==
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* Amphitheater {{ref|[[First Intermission 36]]}}
+
*Amphitheater {{ref|[[First Intermission 36]]}}
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* Bank/counting house
+
*Bank/counting house
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* Smokehouse/Slaughterhouse
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*Smokehouse/Slaughterhouse
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* Courthouse/jail
+
*Courthouse/jail
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* Amphitheater
+
*Amphitheater
Cities apparently also pop fountains from which units can drink or in which ornamental fish can be kept.
Cities apparently also pop fountains from which units can drink or in which ornamental fish can be kept.

Revision as of 21:32, 10 June 2010

Proposed Canon

Buildings are the empty structures that pop automatically as part of an Erf city. Generally, buildings are thought of as separate from the main defensive structures of a city, such as parapets or towers.

While some buildings can be used as barracks or stables, many do not seem intended for use by Erf units.

The usefulness of building varies, from the clear role played by the slaughterhouseFirst Intermission 36 in the automated production of supplies, to an ice house that pops ice that goes unused, to the empty courthouse/jail, which could be used but aren't.

Buildings Mentioned

  • Amphitheater First Intermission 36
  • Bank/counting house
  • Smokehouse/Slaughterhouse
  • Courthouse/jail
  • Amphitheater

Cities apparently also pop fountains from which units can drink or in which ornamental fish can be kept.

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