Capital

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A Capital must be located at a [[Capital site]].
A Capital must be located at a [[Capital site]].
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==Speculation==
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==Unique benifits==
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Certain things can only be done in a side's captial city.
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*Promoting units
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**Common troop to [[Warlord]]
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**[[Warlord]] to [[Chief Warlord]]
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**Unit to [[Heir]]
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*Popping royals
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==Effect of number of sides==
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The need for functions to be performed by capitals may place restraints on how big a side can become.  Two sides with ten cities may be inherently stronger then one side with 20 due to more leadership.
[[Category:Locations of Erfworld]]
[[Category:Locations of Erfworld]]
[[Category:Erfworld Mechanics]]
[[Category:Erfworld Mechanics]]
[[Category:Proposed Canon]]
[[Category:Proposed Canon]]

Revision as of 01:28, 7 October 2009

Contents

Proposed Canon

A Capital is the primary City of a Side. (See City for rules on cities and capitals.)

A Capital must be located at a Capital site.

Speculation

Unique benifits

Certain things can only be done in a side's captial city.

Effect of number of sides

The need for functions to be performed by capitals may place restraints on how big a side can become. Two sides with ten cities may be inherently stronger then one side with 20 due to more leadership.

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