Capital

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(Unique benifits)
(Effect of number of sides)
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==Effect of number of sides==
==Effect of number of sides==
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The need for functions to be performed by capitals may place restraints on how big a side can become.  Two sides with ten cities may be inherently stronger then one side with 20 due to more leadership.
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The need for functions to be performed by capitals may place restraints on how big a side can become.  Two sides with ten cities may be inherently stronger then one side with 20 due to more leadership or better logistics.
[[Category:Locations of Erfworld]]
[[Category:Locations of Erfworld]]
[[Category:Erfworld Mechanics]]
[[Category:Erfworld Mechanics]]
[[Category:Proposed Canon]]
[[Category:Proposed Canon]]

Revision as of 00:09, 3 December 2009

Contents

Proposed Canon

A Capital is the primary City of a Side. (See City for rules on cities and capitals.)

A Capital must be located at a Capital site.

Speculation

Unique benefits

Certain things can only be done in a side's captial city.

Effect of number of sides

The need for functions to be performed by capitals may place restraints on how big a side can become. Two sides with ten cities may be inherently stronger then one side with 20 due to more leadership or better logistics.

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