Capital

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(Effect of number of sides)
m (Unique benefits: captial->capital)
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==Unique benefits==
==Unique benefits==
-
Certain things can only be done in a side's captial city.
+
Certain things can only be done in a side's capital city.
*Promoting units
*Promoting units
**Common troop to [[Warlord]]
**Common troop to [[Warlord]]

Revision as of 04:32, 5 December 2009

Contents

Proposed Canon

A Capital is the primary City of a Side. (See City for rules on cities and capitals.)

A Capital must be located at a Capital site.

Speculation

Unique benefits

Certain things can only be done in a side's capital city.

Effect of number of sides

The need for functions to be performed by capitals may place restraints on how big a side can become. Two sides with ten cities may be inherently stronger then one side with 20 due to more leadership or better logistics.

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