Capital

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=Proposed Canon=
=Proposed Canon=
A Capital is the primary [[City]] of a [[Side]]. Certain things can only be done in a side's capital city, and each side may only have one capital.
A Capital is the primary [[City]] of a [[Side]]. Certain things can only be done in a side's capital city, and each side may only have one capital.
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*[[Promotion|Promoting]] [[unit]]s
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*[[Promotion|Promoting]] [[unit]]s  
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**Common troop to [[Warlord]]
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**Common troop to [[Warlord]] {{Erf|1|043a}}
**Unit to [[Heir]]
**Unit to [[Heir]]
*Popping royals
*Popping royals

Revision as of 01:16, 25 February 2010

Cities 101
Capital Cities, Port Cities, City Zones, Building, Regent, Claiming a City, Cities of Erfworld


Proposed Canon

A Capital is the primary City of a Side. Certain things can only be done in a side's capital city, and each side may only have one capital.

Speculation

A Capital must be located at a Capital site.

Effect of number of sides

The need for functions to be performed by capitals may place restraints on how big a side can become. Two sides with ten cities may be inherently stronger then one side with 20 due to more leadership or better logistics.

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