|Capital Cities, Port Cities, City Zones, Building, Regent, Claiming a City, Cities of Erfworld|
If a side's capital city falls, but side controls other capital sites, the side might not revert to barbarism. Instead, one of the other capital sites might become the sides new capital.
Effect of number of sides
The need for functions to be performed by capitals may place restraints on how big a side can become. Two sides with ten cities may be inherently stronger then one side with 20 due to more leadership or better logistics.