Capturing

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(Speculation)
(Proposed Canon)
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=Proposed Canon=
=Proposed Canon=
Instead of [[croaking]] an enemy, a [[Unit]] can attempt to capture it. A Unit that is captured is in the possession of the capturing [[Side]].
Instead of [[croaking]] an enemy, a [[Unit]] can attempt to capture it. A Unit that is captured is in the possession of the capturing [[Side]].
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When a [[city]] falls, all remaining [[garrison]] units are automatically captured, with shackles [[pop]]ping onto them.
A captured [[Unit]] takes [[Turn]] with the [[Side]] that captured it.{{WoT|2786759}} A Unit's [[upkeep]] is paid by the capturing Side, and so the food tends to be lower quality.
A captured [[Unit]] takes [[Turn]] with the [[Side]] that captured it.{{WoT|2786759}} A Unit's [[upkeep]] is paid by the capturing Side, and so the food tends to be lower quality.

Revision as of 23:02, 14 October 2009

Proposed Canon

Instead of croaking an enemy, a Unit can attempt to capture it. A Unit that is captured is in the possession of the capturing Side.

When a city falls, all remaining garrison units are automatically captured, with shackles popping onto them.

A captured Unit takes Turn with the Side that captured it.WoT-2786759 A Unit's upkeep is paid by the capturing Side, and so the food tends to be lower quality.

Speculation

Capturing for intent of forcing a Unit to change Sides is generally reserved for Casters, who are rare and valuable, and not Warlords, whose duty and loyalty make them unlikely to join their captors. Warlords and basic troops may be captured for interrogation purposes, ransom, or some other reason.

Known Captives

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