Capturing

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(Known Captives)
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*When [[Stanley]] destroyed [[Kingdom of Faq|Faq]], the [[Foolamancer]] [[Jack Snipe]] was captured and changed his [[loyalty]] to Stanley.
*When [[Stanley]] destroyed [[Kingdom of Faq|Faq]], the [[Foolamancer]] [[Jack Snipe]] was captured and changed his [[loyalty]] to Stanley.
*[[Wrigley]] was a [[Unaroyal]] [[piker]] captured and executed (and presumably decrypted) by [[Gobwin Knob]].
*[[Wrigley]] was a [[Unaroyal]] [[piker]] captured and executed (and presumably decrypted) by [[Gobwin Knob]].
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*[[Duncan Scone]] was a [[Jitterati]] [[Warlord]] captured by [[Jillian Zamussels]] of Faq, and eventually [[turining|turned]] by [[Vanna]].
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*[[Duncan Scone]] was a [[Jitterati]] [[Warlord]] captured by [[Jillian Zamussels]] of Faq, and eventually [[turning|turned]] by [[Vanna]].
[[Category:Erfworld Mechanics]]
[[Category:Erfworld Mechanics]]
[[Category:Proposed Canon]]
[[Category:Proposed Canon]]
[[Category:Speculation]]
[[Category:Speculation]]

Revision as of 23:43, 29 October 2009

Proposed Canon

Instead of croaking an enemy, a Unit can attempt to capture it. A Unit that is captured is in the possession of the capturing Side as a Prisoner.

When a city falls, all remaining garrison units are automatically captured, with shackles popping onto them.

Prisoners may be held in the Dungeon, either to prevent flight or to separate them from each other so they may be worked on to induce turning.

A captured Unit takes Turn with the Side that captured it.WoT-2786759 A Unit's upkeep is paid by the capturing Side, and so the food tends to be lower quality.

Speculation

Capturing for intent of forcing a Unit to change Sides is generally reserved for Casters, who are rare and valuable, and not Warlords, whose duty and loyalty make them unlikely to join their captors. Warlords and basic troops may be captured for interrogation purposes, ransom, or some other reason.

Known Captives

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