Capturing

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Instead of [[croaking]] an enemy, a [[Unit]] can attempt to capture it. A Unit that is captured is in the possession of the capturing [[Side]] as a [[Prisoner]].
Instead of [[croaking]] an enemy, a [[Unit]] can attempt to capture it. A Unit that is captured is in the possession of the capturing [[Side]] as a [[Prisoner]].
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When a [[city]] falls, all remaining [[garrison]] units are automatically captured, with shackles [[pop]]ping onto them.
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When a [[city]] falls, all remaining [[garrison Ability|garrison]] units are automatically captured, with shackles [[pop]]ping onto them.
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Prisoners may be held in the [[Dungeon]], either to prevent flight or to separate them from each other so they may be worked on to induce [[turning]].
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Prisoners may be held in the [[City_Zones#Dungeon|Dungeon]], either to prevent flight or to separate them from each other so they may be worked on to induce [[turning]].
A captured [[Unit]] takes [[Turn]] with the [[Side]] that captured it.{{WoT|2786759}} A Unit's [[upkeep]] is paid by the capturing Side, and so the food tends to be lower quality.
A captured [[Unit]] takes [[Turn]] with the [[Side]] that captured it.{{WoT|2786759}} A Unit's [[upkeep]] is paid by the capturing Side, and so the food tends to be lower quality.
=Speculation=
=Speculation=
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Capturing for intent of forcing a [[Unit]] to change [[Side]]s is generally reserved for [[Caster]]s, who are rare and valuable, and not [[Warlord]]s, whose [[duty]] and [[loyalty]] make them unlikely to join their captors. [[Warlord]]s and basic [[troops]] may be captured for interrogation purposes, ransom, or some other reason.
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Capturing for intent of forcing a [[Unit]] to change [[Side]]s is generally reserved for [[Caster]]s, who are rare and valuable, and not [[Warlord]]s, whose [[duty]] and [[loyalty]] make them unlikely to join their captors. [[Warlord]]s and basic [[troops]] may be captured for interrogation purposes, ransom, or some other reason. Presumably, [[Ruler]]s cannot [[Disband]] their units if they have been captured by another side, since this would make preventing interrogation or conversion relatively simple and thus make capture pointless.
==Known Captives==
==Known Captives==
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*When [[Stanley]] destroyed [[Kingdom of Faq|Faq]], the [[Foolamancer]] [[Jack Snipe]] was captured and changed his [[loyalty]] to Stanley.
*When [[Stanley]] destroyed [[Kingdom of Faq|Faq]], the [[Foolamancer]] [[Jack Snipe]] was captured and changed his [[loyalty]] to Stanley.
*[[Wrigley]] was a [[Unaroyal]] [[piker]] captured and executed (and presumably decrypted) by [[Gobwin Knob]].
*[[Wrigley]] was a [[Unaroyal]] [[piker]] captured and executed (and presumably decrypted) by [[Gobwin Knob]].
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*[[Duncan Scone]] was a [[Jitterati]] [[Warlord]] captured by [[Jillian Zamussels]] of Faq, and eventually [[turining|turned]] by [[Vanna]].
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*[[Duncan Scone]] was a [[Jitterati]] [[Warlord]] captured by [[Jillian Zamussels]] of Faq, and eventually [[turning|turned]] by [[Vanna]].
[[Category:Erfworld Mechanics]]
[[Category:Erfworld Mechanics]]
[[Category:Proposed Canon]]
[[Category:Proposed Canon]]
[[Category:Speculation]]
[[Category:Speculation]]

Revision as of 20:19, 17 November 2011

Proposed Canon

Instead of croaking an enemy, a Unit can attempt to capture it. A Unit that is captured is in the possession of the capturing Side as a Prisoner.

When a city falls, all remaining garrison units are automatically captured, with shackles popping onto them.

Prisoners may be held in the Dungeon, either to prevent flight or to separate them from each other so they may be worked on to induce turning.

A captured Unit takes Turn with the Side that captured it.WoT-2786759 A Unit's upkeep is paid by the capturing Side, and so the food tends to be lower quality.

Speculation

Capturing for intent of forcing a Unit to change Sides is generally reserved for Casters, who are rare and valuable, and not Warlords, whose duty and loyalty make them unlikely to join their captors. Warlords and basic troops may be captured for interrogation purposes, ransom, or some other reason. Presumably, Rulers cannot Disband their units if they have been captured by another side, since this would make preventing interrogation or conversion relatively simple and thus make capture pointless.

Known Captives

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