Carnymancy

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(Speculation: spelling Akenhammer --> Arkenhammer)
(Speculation)
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*May have minor abilities of other schools, which would explain why the Arkenhammer has so many different and wild abilities.
*May have minor abilities of other schools, which would explain why the Arkenhammer has so many different and wild abilities.
*May involve taming of wild units, which would correspond to the [[Arkenhammer]], like in a circus carnival.
*May involve taming of wild units, which would correspond to the [[Arkenhammer]], like in a circus carnival.
 +
*May involve mesmerizing the enemy with flashy production values, if Carnymancy was the extra element in the [[Vanna]] "Wheel of Fortune" linked [[Turnamancy]] spell.
[[Category:Speculation]]
[[Category:Speculation]]
[[Category:Magic]][[Category:Proposed Canon]]
[[Category:Magic]][[Category:Proposed Canon]]

Revision as of 17:11, 9 March 2010

Contents

Canon

Class\Axis Erf Fate Numbers
Stagemancy Hat Magic Carnymancy Rhyme-o-mancy

Proposed Canon

Information

Carnymancy is one of the three disciplines of the Magic class Stagemancy; it is aligned with the axis of Fate.Erf-b1-p038aSame-site.PNG

Abilities

  • As of yet Unknown.

Known Carnymancers

Jeftichew, formerly in service to Unaroyal, now residing in the Magic Kingdom.

Speculation

  • Possibly the Fate magic behind the Arkenhammer.
  • May reduce enemy abilities, similar to how carnival games are 'fixed' to be disproportionately difficult.
  • May have minor abilities of other schools, which would explain why the Arkenhammer has so many different and wild abilities.
  • May involve taming of wild units, which would correspond to the Arkenhammer, like in a circus carnival.
  • May involve mesmerizing the enemy with flashy production values, if Carnymancy was the extra element in the Vanna "Wheel of Fortune" linked Turnamancy spell.
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