Carnymancy
From ErfWiki
(Difference between revisions)
(→Speculation: spelling Akenhammer --> Arkenhammer) |
(→Speculation) |
||
| Line 19: | Line 19: | ||
*May have minor abilities of other schools, which would explain why the Arkenhammer has so many different and wild abilities. | *May have minor abilities of other schools, which would explain why the Arkenhammer has so many different and wild abilities. | ||
*May involve taming of wild units, which would correspond to the [[Arkenhammer]], like in a circus carnival. | *May involve taming of wild units, which would correspond to the [[Arkenhammer]], like in a circus carnival. | ||
| + | *May involve mesmerizing the enemy with flashy production values, if Carnymancy was the extra element in the [[Vanna]] "Wheel of Fortune" linked [[Turnamancy]] spell. | ||
[[Category:Speculation]] | [[Category:Speculation]] | ||
[[Category:Magic]][[Category:Proposed Canon]] | [[Category:Magic]][[Category:Proposed Canon]] | ||
Revision as of 17:11, 9 March 2010
Contents |
Canon
| Class\Axis | Erf | Fate | Numbers |
|---|---|---|---|
| Stagemancy | Hat Magic | Carnymancy | Rhyme-o-mancy |
Proposed Canon
Information
Carnymancy is one of the three disciplines of the Magic class Stagemancy; it is aligned with the axis of Fate.Erf-b1-p038a
Abilities
- As of yet Unknown.
Known Carnymancers
Jeftichew, formerly in service to Unaroyal, now residing in the Magic Kingdom.
Speculation
- Possibly the Fate magic behind the Arkenhammer.
- May reduce enemy abilities, similar to how carnival games are 'fixed' to be disproportionately difficult.
- May have minor abilities of other schools, which would explain why the Arkenhammer has so many different and wild abilities.
- May involve taming of wild units, which would correspond to the Arkenhammer, like in a circus carnival.
- May involve mesmerizing the enemy with flashy production values, if Carnymancy was the extra element in the Vanna "Wheel of Fortune" linked Turnamancy spell.