Carnymancy
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==Known Carnymancers== | ==Known Carnymancers== | ||
| - | [[Jeftichew]], formerly in service to [[Unaroyal]], now residing in the [[Magic Kingdom]]. | + | [[Jeftichew]], formerly in service to [[Unaroyal]], now residing in the [[Magic Kingdom]]. (see: [[First_Intermission_43]] |
=Speculation= | =Speculation= | ||
Revision as of 20:49, 28 March 2011
Contents |
Canon
| Class\Axis | Erf | Fate | Numbers |
|---|---|---|---|
| Stagemancy | Hat Magic | Carnymancy | Rhyme-o-mancy |
Proposed Canon
Information
Carnymancy is one of the three disciplines of the Magic class Stagemancy; it is aligned with the axis of Fate.Erf-b1-p038a
Abilities
- As of yet Unknown.
Known Carnymancers
Jeftichew, formerly in service to Unaroyal, now residing in the Magic Kingdom. (see: First_Intermission_43
Speculation
- Possibly the Fate magic behind the Arkenhammer.
- May reduce enemy abilities, similar to how carnival games are 'fixed' to be disproportionately difficult.
- May have minor abilities of other schools, which would explain why the Arkenhammer has so many different and wild abilities.
- May involve taming of wild units, which would correspond to the Arkenhammer, like in a circus carnival.
- May involve mesmerizing the enemy with flashy production values, if Carnymancy was the extra element in the Vanna "Wheel of Fortune" linked Turnamancy spell. Links to Foolamancy?