Carnymancy
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Contents |
Canon
| Class\Axis | Erf | Fate | Numbers |
|---|---|---|---|
| Stagemancy | Hat Magic | Carnymancy | Rhyme-o-mancy |
Proposed Canon
Information
Carnymancy is one of the three disciplines of the Magic class Stagemancy; it is aligned with the axis of Fate.Erf-b1-p038a
Abilities
- As of yet Unknown.
Known Carnymancers
Jeftichew, formerly in service to Unaroyal, now residing in the Magic Kingdom. First Intermission 43
Speculation
- Possibly the Fate magic behind the Arkenhammer.
- May reduce enemy abilities, similar to how carnival games are 'fixed' to be disproportionately difficult.
- May have minor abilities of other schools, which would explain why the Arkenhammer has so many different and wild abilities.
- May involve taming of wild units, which would correspond to the Arkenhammer, like in a circus carnival.
- May involve mesmerizing the enemy with flashy production values, if Carnymancy was the extra element in the Vanna "Wheel of Fortune" linked Turnamancy spell. Since carnivals involve fooling the "townies", are there links to Foolamancy?
- Being in the Fate axis, could involve the alteration of cause and effect, totally redefining the show.