Caster link

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m (moved Caster Link to Caster link: Moved because of how caps work in page titles. Avoid them except in proper names.)
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=Proposed Canon=
=Proposed Canon=
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Fusion magic is the result of two or three [[Casters]] linking through a [[Thinkamancy|Thinkamancer]] in order to create a whole greater than the sum of its parts. The linked [[Casters]] can perform [[Spell]]s far more powerful than any single Caster could consider possible.  Casters united in this away are said to be linked.
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A Caster link is made when two or three [[Casters]] are joined physically (via holding hands or by a chain, for instance) and mentally through a [[Thinkamancer]] in order to create a whole greater than the sum of its parts. The linked [[Casters]] can perform [[Spell]]s far more powerful and complex than any single Caster could consider possible.  Casters united in this away are said to be linked.
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A [[Thinkamancy|Thinkamancer]] joins with one or two other [[Casters]] to create a combined consciousness.  The process of creating the link involves each Caster recalling how it felt when it first cast a [[Spell]] of its Discipline, which is described as warm, comforting, and familiar.{{Erf|1|135}} The casters then lose their individuality and revert to representing only their Discipline. It is still possible for a Caster to remember its former existence{{Erf|1|046}}, but using this knowledge strains and might break the link.{{Erf|1|054}}  The link is fragile, and can be broken by merely calling one of the Casters by its name, so the linked Casters are referred to by their [[Magic|Discipline]]s instead (ie. [[Thinkamancer]], [[Dirtamancer]], [[Lookamancer]], etc.).
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A [[Thinkamancer]] joins with one or two other [[Casters]] to create a combined consciousness.  The process of creating the link can be aided by each Caster recalling how it felt when it first cast a [[Spell]] of its Discipline, which is described as warm, comforting, and familiar.{{Erf|1|135}} The casters then lose their individuality and revert to representing only their Discipline. It is still possible for a Caster to remember its former existence{{Erf|1|046}}, but using this knowledge strains and might break the link.{{Erf|1|054}}  The link is fragile, and can be broken by merely calling one of the Casters by its name, so the linked Casters are referred to by their [[Magic|Discipline]]s instead (ie. [[Thinkamancer]], [[Dirtamancer]], [[Lookamancer]], etc.).
Breaking the link can result in damage to the minds of the [[Casters]], but this is similar to the backlash of other [[Thinkamancy]] [[Spell]]s, so a good Thinkamancer can protect herself (or himself) from the damage by forcing the other Casters to bear the brunt.{{Erf|1|084}}.  This can lead to insanity of the other Casters and in the extreme case death {{Erf|1|077}}
Breaking the link can result in damage to the minds of the [[Casters]], but this is similar to the backlash of other [[Thinkamancy]] [[Spell]]s, so a good Thinkamancer can protect herself (or himself) from the damage by forcing the other Casters to bear the brunt.{{Erf|1|084}}.  This can lead to insanity of the other Casters and in the extreme case death {{Erf|1|077}}

Revision as of 06:45, 17 November 2009

Contents

Proposed Canon

A Caster link is made when two or three Casters are joined physically (via holding hands or by a chain, for instance) and mentally through a Thinkamancer in order to create a whole greater than the sum of its parts. The linked Casters can perform Spells far more powerful and complex than any single Caster could consider possible. Casters united in this away are said to be linked.

A Thinkamancer joins with one or two other Casters to create a combined consciousness. The process of creating the link can be aided by each Caster recalling how it felt when it first cast a Spell of its Discipline, which is described as warm, comforting, and familiar.Erf-b1-p135Same-site.PNG The casters then lose their individuality and revert to representing only their Discipline. It is still possible for a Caster to remember its former existenceErf-b1-p046Same-site.PNG, but using this knowledge strains and might break the link.Erf-b1-p054Same-site.PNG The link is fragile, and can be broken by merely calling one of the Casters by its name, so the linked Casters are referred to by their Disciplines instead (ie. Thinkamancer, Dirtamancer, Lookamancer, etc.).

Breaking the link can result in damage to the minds of the Casters, but this is similar to the backlash of other Thinkamancy Spells, so a good Thinkamancer can protect herself (or himself) from the damage by forcing the other Casters to bear the brunt.Erf-b1-p084Same-site.PNG. This can lead to insanity of the other Casters and in the extreme case death Erf-b1-p077Same-site.PNG


Known Fusions

Thinkamancer/Lookamancer/Foolamancer

Casters involved

Abilities


Thinkamancer/Croakamancer/Dirtamancer

Casters involved

Abilities

Thinkamancer/Dirtamancer

Casters involved

Abilities

  • Upgrading a City with better results than by a Dirtamancer alone.[1]

Speculation

To discuss the power of speculative link-ups, please visit Speculative Link-ups.

Thinkamancer/Luckamancer/Mathamancer

Some sides combine Mathamancy and LuckamancyErf-b1-p054Same-site.PNG. Sizemore explicitly compares the power of the combination to that of the Eyemancer link-up, which inspires some people to believe this a link-up with a Thinkamancer.

Abilities

  • Targeted Luck: The Mathamancer determines the most important battles and the Luckamancer tilts them in his sides favour.
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