Caster link

From ErfWiki

(Difference between revisions)
Jump to: navigation, search
(Known Links)
(Thinkamancer/Luckamancer/Mathamancer)
Line 55: Line 55:
===[[Thinkamancer]]/[[Luckamancer]]/[[Mathamancer]]===
===[[Thinkamancer]]/[[Luckamancer]]/[[Mathamancer]]===
Some sides combine [[Mathamancy]] and [[Luckamancy]]{{erf|1|054}}.  Sizemore explicitly compares the power of the combination to that of the [[Eyemancer]] link-up, which inspires some people to believe this a link-up with a [[Thinkamancer]].
Some sides combine [[Mathamancy]] and [[Luckamancy]]{{erf|1|054}}.  Sizemore explicitly compares the power of the combination to that of the [[Eyemancer]] link-up, which inspires some people to believe this a link-up with a [[Thinkamancer]].
 +
 +
Sizemore specifically states "You pair your Mathamancers with some Luckamancers."  Both the term pair and the plurals of Mathamancers and Luckamancers (since a 4 caster link is impossible) suggest against a trimancer link.
'''Abilities'''
'''Abilities'''

Revision as of 21:04, 13 February 2010

Magic 101
Natural Magic, Caster, Caster link, Juice, Scroll, Magic Item, Spell, Grandiocosmic Strings, Nodes

Contents

Proposed Canon

A Caster link is made when two or three Casters are joined physically (via holding hands or by a chain, for instance) and mentally through a Thinkamancer in order to create a whole greater than the sum of its parts. The linked Casters can perform Spells far more powerful and complex than any single Caster could consider possible. Casters united in this way are said to be linked.

A Thinkamancer joins with one or two other Casters to create a combined consciousness. The process of creating the link can be aided by each Caster recalling how it felt when it first cast a Spell of its Discipline, which is described as warm, comforting, and familiar.Erf-b1-p135Same-site.PNG The casters then lose their individuality and revert to representing only their Discipline. It is still possible for a Caster to remember its former existenceErf-b1-p046Same-site.PNG, but using this knowledge strains and might break the link.Erf-b1-p054Same-site.PNG The link is fragile, and can be broken by merely calling one of the Casters by its name, so the linked Casters are referred to by their Disciplines instead (ie. Thinkamancer, Dirtamancer, Lookamancer, etc.).

Breaking the link can result in damage to the minds of the Casters, but this is similar to the backlash of other Thinkamancy Spells, so a good Thinkamancer can protect herself (or himself) from the damage by forcing the other Casters to bear the brunt.Erf-b1-p084Same-site.PNG. This can lead to insanity of the other Casters and in an extreme case, death. Erf-b1-p077Same-site.PNG


Known Links

Thinkamancer/Lookamancer/Foolamancer

Casters involved

Abilities


Thinkamancer/Croakamancer/Dirtamancer

Casters involved

Abilities


Thinkamancer/Dirtamancer

Casters involved

Abilities

  • Upgrading a City with better results than by a Dirtamancer alone.[1]


Thinkamancer/Hat Magician/Date-a-mancer

Casters involved

  • unknown

Abilities

Speculation

To discuss the power of speculative link-ups, please visit Speculative Link-ups.

Thinkamancer/Luckamancer/Mathamancer

Some sides combine Mathamancy and LuckamancyErf-b1-p054Same-site.PNG. Sizemore explicitly compares the power of the combination to that of the Eyemancer link-up, which inspires some people to believe this a link-up with a Thinkamancer.

Sizemore specifically states "You pair your Mathamancers with some Luckamancers." Both the term pair and the plurals of Mathamancers and Luckamancers (since a 4 caster link is impossible) suggest against a trimancer link.

Abilities

  • Targeted Luck: The Mathamancer determines the most important battles and the Luckamancer tilts them in his side's favour.
Go To:
Personal tools