Changemancy

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(Moved table to Canon as it is laid out for us directly in the comic)
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==Known Changemancers==
==Known Changemancers==
As of yet, no known Changemancers have been introduced.
As of yet, no known Changemancers have been introduced.
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==Speculation==
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It seems highly likely that the Arkenhammer is an artifact of changemancy fate magic, as the known powers are to alter walnuts(nut->bird), alter the holder's movement type(ground->air), alter the demeanor of dwagons(aggressive->subservient), and fire lightning bolts. Further, the only known user attuned to it is a pure method of change(pike infantry->leader), whose stated goal is to alter the face of the world(warring states->singular empire).
[[Category:Magic]][[Category:Proposed Canon]]
[[Category:Magic]][[Category:Proposed Canon]]

Revision as of 21:45, 25 May 2009

Contents

Canon

Class\Axis Erf Fate Numbers
[[{{{1}}}]]

Proposed Canon

Information

Changemancy is one of the three disciplines of the Magic class Stuffamancy; it is aligned with the axis of Fate.Erf-b1-p038aSame-site.PNG

Abilities

  • As yet Unknown.

Known Changemancers

As of yet, no known Changemancers have been introduced.

Speculation

It seems highly likely that the Arkenhammer is an artifact of changemancy fate magic, as the known powers are to alter walnuts(nut->bird), alter the holder's movement type(ground->air), alter the demeanor of dwagons(aggressive->subservient), and fire lightning bolts. Further, the only known user attuned to it is a pure method of change(pike infantry->leader), whose stated goal is to alter the face of the world(warring states->singular empire).

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