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		<id>http://www.erfworld.com/wiki/index.php?title=Changemancy&amp;feed=atom&amp;action=history</id>
		<title>Changemancy - Revision history</title>
		<link rel="self" type="application/atom+xml" href="http://www.erfworld.com/wiki/index.php?title=Changemancy&amp;feed=atom&amp;action=history"/>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php?title=Changemancy&amp;action=history"/>
		<updated>2013-05-24T08:44:44Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://www.erfworld.com/wiki/index.php?title=Changemancy&amp;diff=67944&amp;oldid=prev</id>
		<title>No one in particular: Why was there a link for walnuts?</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php?title=Changemancy&amp;diff=67944&amp;oldid=prev"/>
				<updated>2012-09-24T05:55:30Z</updated>
		
		<summary type="html">&lt;p&gt;Why was there a link for walnuts?&lt;/p&gt;
&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 05:55, 24 September 2012&lt;/td&gt;
		&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 15:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 15:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Speculation==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Speculation==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;It seems possible that the [[Arkenhammer]] is an [[artifact]] of [[changemancy]] [[fate]] magic, as the known powers are to alter &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[walnut]]s &lt;/del&gt;and birds (nut-&amp;gt;pigeon, orly-&amp;gt;walnut), alter the holder's [[movement]] type(ground-&amp;gt;air), alter the demeanor of [[dwagon]]s(aggressive-&amp;gt;subservient), as well as their [[side]](Barbarian-&amp;gt;GK) and fire lightning bolts(inert state-&amp;gt;excessive electrical state). Further, the only known user attuned to it is a pure method of change([[piker]]-&amp;gt;[[warlord]]-&amp;gt;[[Chief Warlord]]-&amp;gt;[[Heir]]-&amp;gt;[[Ruler]]), whose stated goal is to alter the face of the world(warring states-&amp;gt;singular empire). On the other hand, any &amp;quot;effect&amp;quot; could be said to be a change from one state to another and could thus be included in the above list. Virtually the only power that would not fit &amp;quot;changeamancy&amp;quot; would be to do nothing, or to prevent change.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;It seems possible that the [[Arkenhammer]] is an [[artifact]] of [[changemancy]] [[fate]] magic, as the known powers are to alter &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;walnuts &lt;/ins&gt;and birds (nut-&amp;gt;pigeon, orly-&amp;gt;walnut), alter the holder's [[movement]] type(ground-&amp;gt;air), alter the demeanor of [[dwagon]]s(aggressive-&amp;gt;subservient), as well as their [[side]](Barbarian-&amp;gt;GK) and fire lightning bolts(inert state-&amp;gt;excessive electrical state). Further, the only known user attuned to it is a pure method of change([[piker]]-&amp;gt;[[warlord]]-&amp;gt;[[Chief Warlord]]-&amp;gt;[[Heir]]-&amp;gt;[[Ruler]]), whose stated goal is to alter the face of the world(warring states-&amp;gt;singular empire). On the other hand, any &amp;quot;effect&amp;quot; could be said to be a change from one state to another and could thus be included in the above list. Virtually the only power that would not fit &amp;quot;changeamancy&amp;quot; would be to do nothing, or to prevent change.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Changemancers may be able to affect the specials of [[unit]]s. Example, changing a certain unit so that it grows wings, giving it the flight special (which may be related to [[Weirdomancy]]).&amp;nbsp; Or possibly just the [[caster]], like David Bowie shape-shifting in Labyrinth (the only known Changemancer being named after him).&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Changemancers may be able to affect the specials of [[unit]]s. Example, changing a certain unit so that it grows wings, giving it the flight special (which may be related to [[Weirdomancy]]).&amp;nbsp; Or possibly just the [[caster]], like David Bowie shape-shifting in Labyrinth (the only known Changemancer being named after him).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>No one in particular</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php?title=Changemancy&amp;diff=66643&amp;oldid=prev</id>
		<title>Bcent1234 at 16:29, 14 May 2012</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php?title=Changemancy&amp;diff=66643&amp;oldid=prev"/>
				<updated>2012-05-14T16:29:59Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 16:29, 14 May 2012&lt;/td&gt;
		&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 17:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 17:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;It seems possible that the [[Arkenhammer]] is an [[artifact]] of [[changemancy]] [[fate]] magic, as the known powers are to alter [[walnut]]s and birds (nut-&amp;gt;pigeon, orly-&amp;gt;walnut), alter the holder's [[movement]] type(ground-&amp;gt;air), alter the demeanor of [[dwagon]]s(aggressive-&amp;gt;subservient), as well as their [[side]](Barbarian-&amp;gt;GK) and fire lightning bolts(inert state-&amp;gt;excessive electrical state). Further, the only known user attuned to it is a pure method of change([[piker]]-&amp;gt;[[warlord]]-&amp;gt;[[Chief Warlord]]-&amp;gt;[[Heir]]-&amp;gt;[[Ruler]]), whose stated goal is to alter the face of the world(warring states-&amp;gt;singular empire). On the other hand, any &amp;quot;effect&amp;quot; could be said to be a change from one state to another and could thus be included in the above list. Virtually the only power that would not fit &amp;quot;changeamancy&amp;quot; would be to do nothing, or to prevent change.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;It seems possible that the [[Arkenhammer]] is an [[artifact]] of [[changemancy]] [[fate]] magic, as the known powers are to alter [[walnut]]s and birds (nut-&amp;gt;pigeon, orly-&amp;gt;walnut), alter the holder's [[movement]] type(ground-&amp;gt;air), alter the demeanor of [[dwagon]]s(aggressive-&amp;gt;subservient), as well as their [[side]](Barbarian-&amp;gt;GK) and fire lightning bolts(inert state-&amp;gt;excessive electrical state). Further, the only known user attuned to it is a pure method of change([[piker]]-&amp;gt;[[warlord]]-&amp;gt;[[Chief Warlord]]-&amp;gt;[[Heir]]-&amp;gt;[[Ruler]]), whose stated goal is to alter the face of the world(warring states-&amp;gt;singular empire). On the other hand, any &amp;quot;effect&amp;quot; could be said to be a change from one state to another and could thus be included in the above list. Virtually the only power that would not fit &amp;quot;changeamancy&amp;quot; would be to do nothing, or to prevent change.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Changemancers may be able to affect the specials of [[unit]]s. Example, changing a certain unit so that it grows wings, giving it the flight special (which may be related to [[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Wierdamancy&lt;/del&gt;]]).&amp;nbsp; Or possibly just the [[caster]], like David Bowie shape-shifting in Labyrinth (the only known Changemancer being named after him).&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Changemancers may be able to affect the specials of [[unit]]s. Example, changing a certain unit so that it grows wings, giving it the flight special (which may be related to [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Weirdomancy&lt;/ins&gt;]]).&amp;nbsp; Or possibly just the [[caster]], like David Bowie shape-shifting in Labyrinth (the only known Changemancer being named after him).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;It is possible that Changemancy can change the state of matter (such as liquid to solid) or its atomic composition (such as lead to gold), making it an equivalent to real-world alchemy.&amp;nbsp; In addition, promoting units ([[piker]] to [[warlord]], [[garrison]] to [[field unit]]) may also be a form of Changemancy, a &amp;quot;refinement of the spirit,&amp;quot; rather than of the body.&amp;nbsp; Changes in form of self or others (nut to Orly) could also come under this branch of magic.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;It is possible that Changemancy can change the state of matter (such as liquid to solid) or its atomic composition (such as lead to gold), making it an equivalent to real-world alchemy.&amp;nbsp; In addition, promoting units ([[piker]] to [[warlord]], [[garrison]] to [[field unit]]) may also be a form of Changemancy, a &amp;quot;refinement of the spirit,&amp;quot; rather than of the body.&amp;nbsp; Changes in form of self or others (nut to Orly) could also come under this branch of magic.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Bcent1234</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php?title=Changemancy&amp;diff=66642&amp;oldid=prev</id>
		<title>Bcent1234: /* Speculation */</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php?title=Changemancy&amp;diff=66642&amp;oldid=prev"/>
				<updated>2012-05-14T16:27:01Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Speculation&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 16:27, 14 May 2012&lt;/td&gt;
		&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 17:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 17:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;It seems possible that the [[Arkenhammer]] is an [[artifact]] of [[changemancy]] [[fate]] magic, as the known powers are to alter [[walnut]]s and birds (nut-&amp;gt;pigeon, orly-&amp;gt;walnut), alter the holder's [[movement]] type(ground-&amp;gt;air), alter the demeanor of [[dwagon]]s(aggressive-&amp;gt;subservient), as well as their [[side]](Barbarian-&amp;gt;GK) and fire lightning bolts(inert state-&amp;gt;excessive electrical state). Further, the only known user attuned to it is a pure method of change([[piker]]-&amp;gt;[[warlord]]-&amp;gt;[[Chief Warlord]]-&amp;gt;[[Heir]]-&amp;gt;[[Ruler]]), whose stated goal is to alter the face of the world(warring states-&amp;gt;singular empire). On the other hand, any &amp;quot;effect&amp;quot; could be said to be a change from one state to another and could thus be included in the above list. Virtually the only power that would not fit &amp;quot;changeamancy&amp;quot; would be to do nothing, or to prevent change.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;It seems possible that the [[Arkenhammer]] is an [[artifact]] of [[changemancy]] [[fate]] magic, as the known powers are to alter [[walnut]]s and birds (nut-&amp;gt;pigeon, orly-&amp;gt;walnut), alter the holder's [[movement]] type(ground-&amp;gt;air), alter the demeanor of [[dwagon]]s(aggressive-&amp;gt;subservient), as well as their [[side]](Barbarian-&amp;gt;GK) and fire lightning bolts(inert state-&amp;gt;excessive electrical state). Further, the only known user attuned to it is a pure method of change([[piker]]-&amp;gt;[[warlord]]-&amp;gt;[[Chief Warlord]]-&amp;gt;[[Heir]]-&amp;gt;[[Ruler]]), whose stated goal is to alter the face of the world(warring states-&amp;gt;singular empire). On the other hand, any &amp;quot;effect&amp;quot; could be said to be a change from one state to another and could thus be included in the above list. Virtually the only power that would not fit &amp;quot;changeamancy&amp;quot; would be to do nothing, or to prevent change.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Changemancers may be able to affect the specials of [[unit]]s. Example, changing a certain unit so that it grows wings, giving it the flight special (which may be related to [[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Wierdomancy&lt;/del&gt;]]).&amp;nbsp; Or possibly just the [[caster]], like David Bowie shape-shifting in Labyrinth (the only known Changemancer being named after him).&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Changemancers may be able to affect the specials of [[unit]]s. Example, changing a certain unit so that it grows wings, giving it the flight special (which may be related to [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Wierdamancy&lt;/ins&gt;]]).&amp;nbsp; Or possibly just the [[caster]], like David Bowie shape-shifting in Labyrinth (the only known Changemancer being named after him).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;It is possible that Changemancy can change the state of matter (such as liquid to solid) or its atomic composition (such as lead to gold), making it an equivalent to real-world alchemy.&amp;nbsp; In addition, promoting units ([[piker]] to [[warlord]], [[garrison]] to [[field unit]]) may also be a form of Changemancy, a &amp;quot;refinement of the spirit,&amp;quot; rather than of the body.&amp;nbsp; Changes in form of self or others (nut to Orly) could also come under this branch of magic.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;It is possible that Changemancy can change the state of matter (such as liquid to solid) or its atomic composition (such as lead to gold), making it an equivalent to real-world alchemy.&amp;nbsp; In addition, promoting units ([[piker]] to [[warlord]], [[garrison]] to [[field unit]]) may also be a form of Changemancy, a &amp;quot;refinement of the spirit,&amp;quot; rather than of the body.&amp;nbsp; Changes in form of self or others (nut to Orly) could also come under this branch of magic.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Bcent1234</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php?title=Changemancy&amp;diff=66641&amp;oldid=prev</id>
		<title>Bcent1234: /* Speculation */</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php?title=Changemancy&amp;diff=66641&amp;oldid=prev"/>
				<updated>2012-05-14T16:26:32Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Speculation&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 16:26, 14 May 2012&lt;/td&gt;
		&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 15:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 15:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Speculation==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Speculation==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;It seems possible that the [[Arkenhammer]] is an [[artifact]] of [[changemancy]] [[fate]] magic, as the known powers are to alter &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;walnuts &lt;/del&gt;and birds (nut-&amp;gt;pigeon, orly-&amp;gt;walnut), alter the holder's [[movement]] type(ground-&amp;gt;air), alter the demeanor of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;dwagons&lt;/del&gt;(aggressive-&amp;gt;subservient), as well as their [[side]](Barbarian-&amp;gt;GK) and fire lightning bolts(inert state-&amp;gt;excessive electrical state). Further, the only known user attuned to it is a pure method of change(piker-&amp;gt;warlord-&amp;gt;Chief Warlord-&amp;gt;Heir-&amp;gt;Ruler), whose stated goal is to alter the face of the world(warring states-&amp;gt;singular empire). On the other hand, any &amp;quot;effect&amp;quot; could be said to be a change from one state to another and could thus be included in the above list. Virtually the only power that would not fit &amp;quot;changeamancy&amp;quot; would be to do nothing, or to prevent change.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;It seems possible that the [[Arkenhammer]] is an [[artifact]] of [[changemancy]] [[fate]] magic, as the known powers are to alter &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[walnut]]s &lt;/ins&gt;and birds (nut-&amp;gt;pigeon, orly-&amp;gt;walnut), alter the holder's [[movement]] type(ground-&amp;gt;air), alter the demeanor of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[dwagon]]s&lt;/ins&gt;(aggressive-&amp;gt;subservient), as well as their [[side]](Barbarian-&amp;gt;GK) and fire lightning bolts(inert state-&amp;gt;excessive electrical state). Further, the only known user attuned to it is a pure method of change(&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;piker&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;-&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;warlord&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;-&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;Chief Warlord&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;-&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;Heir&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;-&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;Ruler&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;), whose stated goal is to alter the face of the world(warring states-&amp;gt;singular empire). On the other hand, any &amp;quot;effect&amp;quot; could be said to be a change from one state to another and could thus be included in the above list. Virtually the only power that would not fit &amp;quot;changeamancy&amp;quot; would be to do nothing, or to prevent change.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Changemancers may be able to affect the specials of [[unit]]s. Example, changing a certain unit so that it grows wings, giving it the flight special.&amp;nbsp; Or possibly just the caster, like David Bowie shape-shifting in Labyrinth (the only known Changemancer being named after him).&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Changemancers may be able to affect the specials of [[unit]]s. Example, changing a certain unit so that it grows wings, giving it the flight special &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;(which may be related to [[Wierdomancy]])&lt;/ins&gt;.&amp;nbsp; Or possibly just the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;caster&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;, like David Bowie shape-shifting in Labyrinth (the only known Changemancer being named after him).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;It is possible that Changemancy can change the state of matter (such as liquid to solid) or its atomic composition (such as lead to gold), making it an equivalent to real-world alchemy.&amp;nbsp; In addition, promoting units ([[piker]] to [[warlord]], [[garrison]] to [[field unit]]) may also be a form of Changemancy, a &amp;quot;refinement of the spirit,&amp;quot; rather than of the body.&amp;nbsp; Changes in form of self or others (nut to Orly) could also come under this branch of magic.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;It is possible that Changemancy can change the state of matter (such as liquid to solid) or its atomic composition (such as lead to gold), making it an equivalent to real-world alchemy.&amp;nbsp; In addition, promoting units ([[piker]] to [[warlord]], [[garrison]] to [[field unit]]) may also be a form of Changemancy, a &amp;quot;refinement of the spirit,&amp;quot; rather than of the body.&amp;nbsp; Changes in form of self or others (nut to Orly) could also come under this branch of magic.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Bcent1234</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php?title=Changemancy&amp;diff=66640&amp;oldid=prev</id>
		<title>Bcent1234: /* Speculation */</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php?title=Changemancy&amp;diff=66640&amp;oldid=prev"/>
				<updated>2012-05-14T16:24:44Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Speculation&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 16:24, 14 May 2012&lt;/td&gt;
		&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 15:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 15:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Speculation==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Speculation==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;It seems possible that the [[Arkenhammer]] is an artifact of [[changemancy]] [[fate]] magic, as the known powers are to alter walnuts and birds (nut-&amp;gt;pigeon, orly-&amp;gt;walnut), alter the holder's [[movement]] type(ground-&amp;gt;air), alter the demeanor of dwagons(aggressive-&amp;gt;subservient), as well as their [[side]](Barbarian-&amp;gt;GK) and fire lightning bolts(inert state-&amp;gt;excessive electrical state). Further, the only known user attuned to it is a pure method of change(piker-&amp;gt;warlord-&amp;gt;Chief Warlord-&amp;gt;Heir-&amp;gt;Ruler), whose stated goal is to alter the face of the world(warring states-&amp;gt;singular empire). On the other hand, any &amp;quot;effect&amp;quot; could be said to be a change from one state to another and could thus be included in the above list. Virtually the only power that would not fit &amp;quot;changeamancy&amp;quot; would be to do nothing, or to prevent change.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;It seems possible that the [[Arkenhammer]] is an &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;artifact&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;of [[changemancy]] [[fate]] magic, as the known powers are to alter walnuts and birds (nut-&amp;gt;pigeon, orly-&amp;gt;walnut), alter the holder's [[movement]] type(ground-&amp;gt;air), alter the demeanor of dwagons(aggressive-&amp;gt;subservient), as well as their [[side]](Barbarian-&amp;gt;GK) and fire lightning bolts(inert state-&amp;gt;excessive electrical state). Further, the only known user attuned to it is a pure method of change(piker-&amp;gt;warlord-&amp;gt;Chief Warlord-&amp;gt;Heir-&amp;gt;Ruler), whose stated goal is to alter the face of the world(warring states-&amp;gt;singular empire). On the other hand, any &amp;quot;effect&amp;quot; could be said to be a change from one state to another and could thus be included in the above list. Virtually the only power that would not fit &amp;quot;changeamancy&amp;quot; would be to do nothing, or to prevent change.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Changemancers may be able to affect the specials of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;units&lt;/del&gt;. Example, changing a certain unit so that it grows wings, giving it the flight special.&amp;nbsp; Or possibly just the caster, like David Bowie shape-shifting in Labyrinth (the only known Changemancer being named after him).&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Changemancers may be able to affect the specials of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[unit]]s&lt;/ins&gt;. Example, changing a certain unit so that it grows wings, giving it the flight special.&amp;nbsp; Or possibly just the caster, like David Bowie shape-shifting in Labyrinth (the only known Changemancer being named after him).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;It is possible that Changemancy can change the state of matter (such as liquid to solid) or its atomic composition (such as lead to gold), making it an equivalent to real-world alchemy.&amp;nbsp; In addition, promoting units (piker to warlord, garrison to field unit) may also be a form of Changemancy, a &amp;quot;refinement of the spirit,&amp;quot; rather than of the body.&amp;nbsp; Changes in form of self or others (nut to Orly) could also come under this branch of magic.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;It is possible that Changemancy can change the state of matter (such as liquid to solid) or its atomic composition (such as lead to gold), making it an equivalent to real-world alchemy.&amp;nbsp; In addition, promoting units (&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;piker&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;warlord&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;garrison&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;field unit&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;) may also be a form of Changemancy, a &amp;quot;refinement of the spirit,&amp;quot; rather than of the body.&amp;nbsp; Changes in form of self or others (nut to Orly) could also come under this branch of magic.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;In contrast to the cosmology of the the [[Real World]], where time and space are seen as separate dimensions, Changemancy seems to be a discipline composed solely of the [[Magic_Elements|element]] of [[Matter]].&amp;nbsp; The impact of this is unknown.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;In contrast to the cosmology of the the [[Real World]], where time and space are seen as separate dimensions, Changemancy seems to be a discipline composed solely of the [[Magic_Elements|element]] of [[Matter]].&amp;nbsp; The impact of this is unknown.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Category:Magic]][[Category:Proposed Canon]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Category:Magic]][[Category:Proposed Canon]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Bcent1234</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php?title=Changemancy&amp;diff=66639&amp;oldid=prev</id>
		<title>Bcent1234: /* Speculation */</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php?title=Changemancy&amp;diff=66639&amp;oldid=prev"/>
				<updated>2012-05-14T16:22:46Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Speculation&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 16:22, 14 May 2012&lt;/td&gt;
		&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 15:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 15:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Speculation==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Speculation==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;It seems possible that the Arkenhammer is an artifact of changemancy fate magic, as the known powers are to alter walnuts and birds (nut-&amp;gt;pigeon, orly-&amp;gt;walnut), alter the holder's movement type(ground-&amp;gt;air), alter the demeanor of dwagons(aggressive-&amp;gt;subservient), as well as their side(Barbarian-&amp;gt;GK) and fire lightning bolts(inert state-&amp;gt;excessive electrical state). Further, the only known user attuned to it is a pure method of change(piker-&amp;gt;warlord-&amp;gt;Chief Warlord-&amp;gt;Heir-&amp;gt;Ruler), whose stated goal is to alter the face of the world(warring states-&amp;gt;singular empire). On the other hand, any &amp;quot;effect&amp;quot; could be said to be a change from one state to another and could thus be included in the above list. Virtually the only power that would not fit &amp;quot;changeamancy&amp;quot; would be to do nothing, or to prevent change.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;It seems possible that the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;Arkenhammer&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;is an artifact of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;changemancy&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] [[&lt;/ins&gt;fate&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;magic, as the known powers are to alter walnuts and birds (nut-&amp;gt;pigeon, orly-&amp;gt;walnut), alter the holder's &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;movement&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;type(ground-&amp;gt;air), alter the demeanor of dwagons(aggressive-&amp;gt;subservient), as well as their &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;side&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;(Barbarian-&amp;gt;GK) and fire lightning bolts(inert state-&amp;gt;excessive electrical state). Further, the only known user attuned to it is a pure method of change(piker-&amp;gt;warlord-&amp;gt;Chief Warlord-&amp;gt;Heir-&amp;gt;Ruler), whose stated goal is to alter the face of the world(warring states-&amp;gt;singular empire). On the other hand, any &amp;quot;effect&amp;quot; could be said to be a change from one state to another and could thus be included in the above list. Virtually the only power that would not fit &amp;quot;changeamancy&amp;quot; would be to do nothing, or to prevent change.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Changemancers may be able to affect the specials of units. Example, changing a certain unit so that it grows wings, giving it the flight special.&amp;nbsp; Or possibly just the caster, like David Bowie shape-shifting in Labyrinth (the only known Changemancer being named after him).&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Changemancers may be able to affect the specials of units. Example, changing a certain unit so that it grows wings, giving it the flight special.&amp;nbsp; Or possibly just the caster, like David Bowie shape-shifting in Labyrinth (the only known Changemancer being named after him).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Bcent1234</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php?title=Changemancy&amp;diff=60723&amp;oldid=prev</id>
		<title>Bcent1234: /* Speculation */</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php?title=Changemancy&amp;diff=60723&amp;oldid=prev"/>
				<updated>2012-03-27T20:16:34Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Speculation&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 20:16, 27 March 2012&lt;/td&gt;
		&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 20:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 20:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;It is possible that Changemancy can change the state of matter (such as liquid to solid) or its atomic composition (such as lead to gold), making it an equivalent to real-world alchemy.&amp;nbsp; In addition, promoting units (piker to warlord, garrison to field unit) may also be a form of Changemancy, a &amp;quot;refinement of the spirit,&amp;quot; rather than of the body.&amp;nbsp; Changes in form of self or others (nut to Orly) could also come under this branch of magic.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;It is possible that Changemancy can change the state of matter (such as liquid to solid) or its atomic composition (such as lead to gold), making it an equivalent to real-world alchemy.&amp;nbsp; In addition, promoting units (piker to warlord, garrison to field unit) may also be a form of Changemancy, a &amp;quot;refinement of the spirit,&amp;quot; rather than of the body.&amp;nbsp; Changes in form of self or others (nut to Orly) could also come under this branch of magic.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;In contrast to the cosmology of the the [[Real World]], where time and space are seen as separate dimensions, Changemancy seems to be a discipline composed solely of the [[Magic_Elements|element]] of [[Matter]].&amp;nbsp; The impact of this is unknown.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Category:Magic]][[Category:Proposed Canon]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Category:Magic]][[Category:Proposed Canon]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Bcent1234</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php?title=Changemancy&amp;diff=60722&amp;oldid=prev</id>
		<title>Bcent1234: /* Information */</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php?title=Changemancy&amp;diff=60722&amp;oldid=prev"/>
				<updated>2012-03-27T20:14:51Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Information&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 20:14, 27 March 2012&lt;/td&gt;
		&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 6:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 6:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;=Proposed Canon=&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;=Proposed Canon=&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Information==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Information==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Changemancy is one of the three disciplines of the [[Magic]] class [[Stuffamancy]]; it is aligned with the axis of [[Fate]].{{erf|1|038a|Parson's Klog #2}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Changemancy is one of the three disciplines of the [[Magic]] class [[Stuffamancy]]; it is aligned with the axis of [[Fate&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] and composed solely of the [[Magic_Elements|element]] of [[Matter&lt;/ins&gt;]].{{erf|1|038a|Parson's Klog #2}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Abilities==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Abilities==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Bcent1234</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php?title=Changemancy&amp;diff=58072&amp;oldid=prev</id>
		<title>0beron: Removed Fanon section title, because last editors contribution is more speculation, not Fanon.</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php?title=Changemancy&amp;diff=58072&amp;oldid=prev"/>
				<updated>2012-02-09T17:13:15Z</updated>
		
		<summary type="html">&lt;p&gt;Removed Fanon section title, because last editors contribution is more speculation, not Fanon.&lt;/p&gt;
&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 17:13, 9 February 2012&lt;/td&gt;
		&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 19:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 19:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Changemancers may be able to affect the specials of units. Example, changing a certain unit so that it grows wings, giving it the flight special.&amp;nbsp; Or possibly just the caster, like David Bowie shape-shifting in Labyrinth (the only known Changemancer being named after him).&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Changemancers may be able to affect the specials of units. Example, changing a certain unit so that it grows wings, giving it the flight special.&amp;nbsp; Or possibly just the caster, like David Bowie shape-shifting in Labyrinth (the only known Changemancer being named after him).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;=Fanon=&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;It is possible that Changemancy can change the state of matter (such as liquid to solid) or its atomic composition (such as lead to gold), making it an equivalent to real-world alchemy.&amp;nbsp; In addition, promoting units (piker to warlord, garrison to field unit) may also be a form of Changemancy, a &amp;quot;refinement of the spirit,&amp;quot; rather than of the body.&amp;nbsp; Changes in form of self or others (nut to Orly) could also come under this branch of magic.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;It is possible that Changemancy can change the state of matter (such as liquid to solid) or its atomic composition (such as lead to gold), making it an equivalent to real-world alchemy.&amp;nbsp; In addition, promoting units (piker to warlord, garrison to field unit) may also be a form of Changemancy, a &amp;quot;refinement of the spirit,&amp;quot; rather than of the body.&amp;nbsp; Changes in form of self or others (nut to Orly) could also come under this branch of magic.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Category:Magic]][[Category:Proposed Canon]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Category:Magic]][[Category:Proposed Canon]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>0beron</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php?title=Changemancy&amp;diff=58071&amp;oldid=prev</id>
		<title>0beron: formatting</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php?title=Changemancy&amp;diff=58071&amp;oldid=prev"/>
				<updated>2012-02-09T17:11:27Z</updated>
		
		<summary type="html">&lt;p&gt;formatting&lt;/p&gt;
&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 17:11, 9 February 2012&lt;/td&gt;
		&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 19:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 19:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Changemancers may be able to affect the specials of units. Example, changing a certain unit so that it grows wings, giving it the flight special.&amp;nbsp; Or possibly just the caster, like David Bowie shape-shifting in Labyrinth (the only known Changemancer being named after him).&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Changemancers may be able to affect the specials of units. Example, changing a certain unit so that it grows wings, giving it the flight special.&amp;nbsp; Or possibly just the caster, like David Bowie shape-shifting in Labyrinth (the only known Changemancer being named after him).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;=&lt;/del&gt;=Fanon&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;=&lt;/del&gt;=&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;=Fanon=&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;It is possible that Changemancy can change the state of matter (such as liquid to solid) or its atomic composition (such as lead to gold), making it an equivalent to real-world alchemy.&amp;nbsp; In addition, promoting units (piker to warlord, garrison to field unit) may also be a form of Changemancy, a &amp;quot;refinement of the spirit,&amp;quot; rather than of the body.&amp;nbsp; Changes in form of self or others (nut to Orly) could also come under this branch of magic.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;It is possible that Changemancy can change the state of matter (such as liquid to solid) or its atomic composition (such as lead to gold), making it an equivalent to real-world alchemy.&amp;nbsp; In addition, promoting units (piker to warlord, garrison to field unit) may also be a form of Changemancy, a &amp;quot;refinement of the spirit,&amp;quot; rather than of the body.&amp;nbsp; Changes in form of self or others (nut to Orly) could also come under this branch of magic.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Category:Magic]][[Category:Proposed Canon]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Category:Magic]][[Category:Proposed Canon]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>0beron</name></author>	</entry>

	</feed>