Changemancy

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Contents

Canon

Class\Axis Erf Fate Numbers
Stuffamancy Dirtamancy Changemancy Dittomancy

Proposed Canon

Information

Changemancy is one of the three disciplines of the Magic class Stuffamancy; it is aligned with the axis of Fate.Erf-b1-p038aSame-site.PNG

Abilities

  • As yet Unknown.

Known Changemancers

Speculation

It seems possible that the Arkenhammer is an artifact of changemancy fate magic, as the known powers are to alter walnuts(nut->bird), alter the holder's movement type(ground->air), alter the demeanor of dwagons(aggressive->subservient), as well as their side(Barbarian->GK) and fire lightning bolts(inert state->excessive electrical state). Further, the only known user attuned to it is a pure method of change(piker->warlord->Chief Warlord->Heir->Ruler), whose stated goal is to alter the face of the world(warring states->singular empire). On the other hand, any "effect" could be said to be a change from one state to another and could thus be included in the above list. Virtually the only power that would not fit "changeamancy" would be to do nothing, or to prevent change.

Changemancers may be able to effect the specials of units. Example, changing a certain unit so that it grows wings, giving it the flight special.

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