Chief Warlord

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(Majro rewrite. Moved a ton to Proposed Canon, added list to organize abilities of a Cheif Warlord. Rewrote Duty to give it more oomph than just copying the Klog.)
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=Speculation=
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=Proposed Canon=
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Chief Warlord is a [[unit]]. Apparently, Chief Warlord is not a separate class of units, but rather a subclass of [[Warlord]]. Alternatively, it may not be a subclass, but merely a designation to a particular warlord (likely defaulting to the highest level and/or longest serving, but able to be selected by the Ruler).
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The Chief Warlord is the military leader of all [[Unit]]s of his [[Ruler]]'s [[Side]], and is subordinate to that Ruler. It is a military position and pinnacle of the command structure. There is only one Chief Warlord per Side.
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==Function==
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A Chief Warlord:
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*knows whose [[turn]] it is.{{Erf|1|107}}
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*can end his or her [[Side]]s [[Turn]].{{Erf|1|116}}
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*confers a Leadership Bonus to all [[Unit]]s in a [[City]] he or she occupies.{{Erf|1|040a}}
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*confers a partial Leadership Bonus to all Units in the same hex.{{Erf|1|113}}
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*confers a full Leadership Bonus to all Units in the same [[stack]].{{Erf|1|113}}
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*can [[Claiming a City|claim a city]] for his or her [[Side]].{{Erf|1|78}}
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*is subject to [[Duty]]. (See below.)
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*can form [[Alliance]]s.{{Erf|1|121}}
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A Chief Warlord's primary function is to lead troops in battle. He can [[Claiming a City|claim]] a city.<sup>[http://www.giantitp.com/comics/erf0086.html]</sup> Apparently he is also responsible for the war strategy. Apparently chief warlords can also take over diplomatic tasks and form or dissolve [[alliance|alliances]] that are binding for his side.
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A Chief Warlord cannot:
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*set production for [[city|cities]].{{Erf|1|043a|Overlord sets production order for all cities.}}
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==Bonus to Units==
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Chief Warlord is formally a [[Commander]] of all units of his [[side]] and (at least) a part of his Leadership bonus applies to all units ''of'' his capital.<sup>[http://www.giantitp.com/comics/erf0044.html]</sup> It is stackable with other bonuses and apparently not affected by distance. It is not clear whether a bonus that Chief Warlord gives to units in the same hex<sup>[http://www.giantitp.com/comics/erf0125.html]</sup> is the same or a separate bonus. Units in Chief Warlord's personal stack have his full bonus.<sup>[http://www.giantitp.com/comics/erf0125.html]</sup>
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==Duty==
==Duty==
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[[Duty]], a [[Natural Thinkamancy]], has greatest effect on the Chief Warlord. This spell-like effect causes the Chief Warlord to use his or her initiative in the service of the Ruler. This also prevents the Chief Warlord from withholding information and prevents the Chief Warlord from conspiring against the Ruler, but as with all Thinkamancies, this is not a compulsion, so a Chief Warlord could betray the Ruler with a good enough reason. (See discussion page for arguments.)
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[[Duty]] (one of the three effects of Natural [[Thinkamancy]] besides [[Obedience]] and [[Loyalty]] that an [[Ruler]] exerts on all his subjects) has the highest effect on Chief Warlord.
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==Known Chief Warlords==
==Known Chief Warlords==
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* [[Prince Ansom]] to [[Jetstone]]
* [[Prince Ansom]] to [[Jetstone]]
* [[Caesar Borgata]] to [[Transylvito]]
* [[Caesar Borgata]] to [[Transylvito]]
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* [[Stanley the Plaid]] while in the service of [[King Saline IV]]
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The [[Plot Summary|plot]] implies that an [[Uncroaked]] unit cannot be a Chief Warlord. When Manpower is killed at the battle of Warchalking, [[Stanley]] sends [[Wanda]] to uncroak him, and also orders her to select another leader to be promoted into his place. That replacement would have been unnecessary if it were possible for him to remain Chief Warlord in his Uncroaked state. It is likely that this is because a Chief Warlord need to have the upper-level functions lost in an Uncroaked Warlord.  The Chief Warlord needs to give orders, not take them.
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==Speculation==
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It is implied that an [[Uncroaked]] unit cannot be a Chief Warlord. When [[Manpower]] is killed at the [[Battle of Warchalking]], [[Stanley]] sends [[Wanda]] to uncroak him, and also orders her to select another unit from the ranks to be promoted into his place. That replacement would have been unnecessary if it were possible for him to remain Chief Warlord in his Uncroaked state, or if another uncroaked warlord could peform the task. It is likely that this is because a Chief Warlord needs to have the upper-level brain functions lost during the uncroaking process.  The Chief Warlord needs to give orders, not take them, and uncroaked are capable of only simple tasks, reasoning not included.
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Former chief warlords:
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[[Stanley the Plaid]] to [[Gobwin Knob]] (succeeded [[King Saline IV]] as [[Ruler]] of [[Gobwin Knob]])
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[[Category:Unit]]
[[Category:Unit]]
[[Category:Warlord]]
[[Category:Warlord]]
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[[Category:Proposed Canon]]
[[Category:Speculation]]
[[Category:Speculation]]

Revision as of 01:19, 24 May 2009

Contents

Proposed Canon

The Chief Warlord is the military leader of all Units of his Ruler's Side, and is subordinate to that Ruler. It is a military position and pinnacle of the command structure. There is only one Chief Warlord per Side.

A Chief Warlord:

A Chief Warlord cannot:

Duty

Duty, a Natural Thinkamancy, has greatest effect on the Chief Warlord. This spell-like effect causes the Chief Warlord to use his or her initiative in the service of the Ruler. This also prevents the Chief Warlord from withholding information and prevents the Chief Warlord from conspiring against the Ruler, but as with all Thinkamancies, this is not a compulsion, so a Chief Warlord could betray the Ruler with a good enough reason. (See discussion page for arguments.)

Known Chief Warlords

Active or deceased (croaked) chief warlords:

Speculation

It is implied that an Uncroaked unit cannot be a Chief Warlord. When Manpower is killed at the Battle of Warchalking, Stanley sends Wanda to uncroak him, and also orders her to select another unit from the ranks to be promoted into his place. That replacement would have been unnecessary if it were possible for him to remain Chief Warlord in his Uncroaked state, or if another uncroaked warlord could peform the task. It is likely that this is because a Chief Warlord needs to have the upper-level brain functions lost during the uncroaking process. The Chief Warlord needs to give orders, not take them, and uncroaked are capable of only simple tasks, reasoning not included.

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