Chief Warlord

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=Speculation=
Chief Warlord is a [[unit]]. Apparently, Chief Warlord is not a separate class of units, but rather a subclass of [[Warlord]].
Chief Warlord is a [[unit]]. Apparently, Chief Warlord is not a separate class of units, but rather a subclass of [[Warlord]].
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[[Category:Unit]]
[[Category:Unit]]
[[Category:Warlord]]
[[Category:Warlord]]
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[[Category:Speculation]]

Revision as of 20:04, 3 May 2009

Contents

Speculation

Chief Warlord is a unit. Apparently, Chief Warlord is not a separate class of units, but rather a subclass of Warlord.

Function

A Chief Warlord's primary function is to lead troops in battle. He can claim a city.[1] Apparently he is also responsible for the war strategy. Apparently chief warlords can also take over diplomatic tasks and form or dissolve alliances that are binding for his side.

Bonus to Units

Chief Warlord is formally a Commander of all units of his side and (at least) a part of his Leadership bonus applies to all units of his capital.[2] It is stackable with other bonuses and apparently not affected by distance. It is not clear whether a bonus that Chief Warlord gives to units in the same hex[3] is the same or a separate bonus. Units in Chief Warlord's personal stack have his full bonus.[4]

Duty

Duty (one of the three effects of Natural Thinkamancy besides Obedience and Loyalty that an Overlord exerts on all his subjects) has the highest effect on Chief Warlord.

Known Chief Warlords

Active or deceased (croaked) chief warlords:

Former chief warlords: Stanley the Plaid to Gobwin Knob (succeeded King Saline IV as Overlord of Gobwin Knob)

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