Chief Warlord

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(Known Chief Warlords)
(Proposed Canon)
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*commands all [[Unit]]s of his or her [[Side]], excepting only the [[Ruler]] who is the highest authority of the [[Side]] and can overrule the Chief Warlord's orders.
*commands all [[Unit]]s of his or her [[Side]], excepting only the [[Ruler]] who is the highest authority of the [[Side]] and can overrule the Chief Warlord's orders.
*knows whose [[turn]] it is.{{Erf|1|107}}
*knows whose [[turn]] it is.{{Erf|1|107}}
-
*can end his or her [[Side]]'s [[Turn]].{{Erf|1|116}}
 
*confers a Leadership Bonus to all [[Unit]]s in a [[City]] he or she occupies.{{Erf|1|040a}}
*confers a Leadership Bonus to all [[Unit]]s in a [[City]] he or she occupies.{{Erf|1|040a}}
*confers a partial (30%) Leadership Bonus to all Units in the same Side{{blog|2009|09|summer-updates-033}}
*confers a partial (30%) Leadership Bonus to all Units in the same Side{{blog|2009|09|summer-updates-033}}
*confers a halved (50%) Leadership Bonus to all Units in the same Hex.{{Erf|1|113}}
*confers a halved (50%) Leadership Bonus to all Units in the same Hex.{{Erf|1|113}}
*confers a full (100%) Leadership Bonus to all Units in the same [[stack]].{{Erf|1|113}}
*confers a full (100%) Leadership Bonus to all Units in the same [[stack]].{{Erf|1|113}}
-
*can [[Claiming a City|claim a city]] for his or her [[Side]].{{Erf|1|78}}
+
*can [[Claiming a City|claim a city]] for his or her [[Side]].{{Erf|1|078}}
*is subject to [[Duty]]. (See below.)
*is subject to [[Duty]]. (See below.)
*can form [[Alliance]]s.{{Erf|1|121}}
*can form [[Alliance]]s.{{Erf|1|121}}
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A Chief Warlord cannot:
A Chief Warlord cannot:
*set production for [[city|cities]].{{Erf|1|043a|Overlord sets production order for all cities.}}
*set production for [[city|cities]].{{Erf|1|043a|Overlord sets production order for all cities.}}
 +
*end his or her [[Side]]'s [[Turn]].{{Erf|1|112|10|Ruler ends the turn at their discretion}}
==Duty==
==Duty==

Revision as of 04:04, 15 April 2010

Warlord montage.JPG

Contents

Proposed Canon

The Chief Warlord is the military leader of all Units of his Ruler's Side, and is subordinate to that Ruler alone. It is a military position and pinnacle of the command structure. There is only one Chief Warlord per Side. Chief Warlords are traditionally responsible for planning their sides strategy. However, this tradition is breaking down on both sides of the current conflict. Ansom, Caesar, and Duncan Scone have all recently found that their authority to plan strategy has been limited for various different reasons.

A Chief Warlord:

A Chief Warlord cannot:

Duty

Duty, a Natural Thinkamancy, has greatest effect on the Chief Warlord. This spell-like effect causes the Chief Warlord to use his or her initiative in the service of the Ruler. This also prevents the Chief Warlord from withholding information and prevents the Chief Warlord from conspiring against the Ruler, but as with all Thinkamancies, this is not a compulsion, so a Chief Warlord could betray the Ruler with a good enough reason. (See discussion page for arguments.)

Known Chief Warlords

Active or deceased (croaked) chief warlords:

Speculation

It is implied that an Uncroaked unit cannot be a Chief Warlord. When Manpower is killed at the Battle of Warchalking, Stanley sends Wanda to uncroak him, and also orders her to select another unit from the ranks to be promoted into his place. That replacement would have been unnecessary if it were possible for him to remain Chief Warlord in his Uncroaked state, or if another uncroaked warlord could peform the task. It is likely that this is because a Chief Warlord needs to have the upper-level brain functions lost during the uncroaking process. The Chief Warlord needs to give orders, not take them, and uncroaked are capable of only simple tasks, reasoning not included. Either that or the zombification reduces the Leadership bonus given by a Warlord to the point where it would have been better to promote a low level unit to Chief Warlord.

Possible Previous Chief Warlords

The following may have been Chief Warlords:

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