Chief Warlord

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(Known Chief Warlords)
(Known Chief Warlords: Cruz added, Goodminton's Chief Warlords added.)
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[[Image:Warlord_montage.JPG|350px|right]]
[[Image:Warlord_montage.JPG|350px|right]]
=Proposed Canon=
=Proposed Canon=
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The Chief Warlord is the military leader of all [[Unit]]s of his [[Ruler]]'s [[Side]], and is subordinate to that Ruler alone. It is a military position and pinnacle of the command structure. There is only one Chief Warlord per Side.
+
The Chief Warlord is the military leader of all [[Unit]]s of his [[Ruler]]'s [[Side]], and is subordinate to that Ruler alone. It is a military position and pinnacle of the command structure. There is only one Chief Warlord per Side. Chief Warlords are traditionally responsible for planning their [[sides]] strategy. However, this tradition is breaking down on both sides of the current conflict. [[Ansom]], [[Caesar]], and [[Duncan Scone]] have all recently found that their authority to plan strategy has been limited for various different reasons. 
A Chief Warlord:
A Chief Warlord:
*commands all [[Unit]]s of his or her [[Side]], excepting only the [[Ruler]] who is the highest authority of the [[Side]] and can overrule the Chief Warlord's orders.
*commands all [[Unit]]s of his or her [[Side]], excepting only the [[Ruler]] who is the highest authority of the [[Side]] and can overrule the Chief Warlord's orders.
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*knows whose [[turn]] it is.{{Erf|1|107}}
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*''may'' end his or her [[Side]]'s [[Turn]]{{Erf|1|007|5|Ansom can end turn}} but can be overruled by their Ruler.{{Erf|1|112|10|Stanley can end turn before Parson is ready for it}}
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*can end his or her [[Side]]'s [[Turn]].{{Erf|1|116}}
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*confers a Leadership Bonus to all [[Unit]]s in a [[City]] he or she occupies.{{Erf|1|040a}}
*confers a Leadership Bonus to all [[Unit]]s in a [[City]] he or she occupies.{{Erf|1|040a}}
*confers a partial (30%) Leadership Bonus to all Units in the same Side{{blog|2009|09|summer-updates-033}}
*confers a partial (30%) Leadership Bonus to all Units in the same Side{{blog|2009|09|summer-updates-033}}
*confers a halved (50%) Leadership Bonus to all Units in the same Hex.{{Erf|1|113}}
*confers a halved (50%) Leadership Bonus to all Units in the same Hex.{{Erf|1|113}}
*confers a full (100%) Leadership Bonus to all Units in the same [[stack]].{{Erf|1|113}}
*confers a full (100%) Leadership Bonus to all Units in the same [[stack]].{{Erf|1|113}}
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*can [[Claiming a City|claim a city]] for his or her [[Side]].{{Erf|1|78}}
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*can [[Claiming a City|claim a city]] for his or her [[Side]].{{Erf|1|078}}
 +
**This ability may not be unique to the Chief Warlord, it may be possible for any Warlord or [[Commander]] to claim [[city]] sites.
*is subject to [[Duty]]. (See below.)
*is subject to [[Duty]]. (See below.)
*can form [[Alliance]]s.{{Erf|1|121}}
*can form [[Alliance]]s.{{Erf|1|121}}
 +
*can promote [[Garrison Ability|Garrison]] units to field units.
A Chief Warlord cannot:
A Chief Warlord cannot:
*set production for [[city|cities]].{{Erf|1|043a|Overlord sets production order for all cities.}}
*set production for [[city|cities]].{{Erf|1|043a|Overlord sets production order for all cities.}}
 +
**It is possible that Chief Warlords can set production but, like most of their decision making abilities, can be overruled by the Ruler.{{blog|2009|10|summer-updates-040}}
==Duty==
==Duty==
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==Known Chief Warlords==
==Known Chief Warlords==
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Active or deceased ([[croaked]]) chief warlords:
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Active Chief Warlords:
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* [[Prince Ansom]] to [[Jetstone]] and later [[Gobwin Knob]]
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* [[Parson Gotti]] to [[Gobwin Knob]]
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* [[Prince Ossomer]] to [[Jetstone]]
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* [[Prince]] [[Tramennis]] to [[Jetstone]]
* [[Caesar Borgata]] to [[Transylvito]]
* [[Caesar Borgata]] to [[Transylvito]]
* [[Duncan Scone]] to [[Faq]]
* [[Duncan Scone]] to [[Faq]]
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* [[Stanley the Plaid]] while in the service of [[King Saline IV]]
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* [[Parson Gotti]] to [[Gobwin Knob]]
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Former Chief Warlords:
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* [[Manpower the Temporary]] to [[Gobwin Knob]]
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* [[Prince Ansom]] to [[Jetstone]] and later [[Gobwin Knob]] ([[Prisoner]] of [[Faq (side)|Faq]])
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* [[K.C.]] to [[Unaroyal]]
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* [[Prince]] [[Ossomer]] to [[Jetstone]] ([[Decrypted]], [[Turn]]ed, Serving [[Jetstone]] as [[Warlord]])
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* [[Stanley the Tool|Stanley the Plaid]] while in the service of [[King Saline IV]] (Now [[Ruler]] of Gobwin Knob)
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* [[Manpower the Temporary]] to [[Gobwin Knob]] ([[Croaking|Croaked]], [[Uncroaked]], destroyed)
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* [[K.C.]] to [[Unaroyal]] (Decrypted, Serving Gobwin Knob as Warlord)
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* [[Prince]] [[Sammy]] to [[Haggar]] (Croaked)
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* [[Princess]] [[Jillian]] to [[Faq]] (Prior to first fall of [[Faq]])
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* [[Princess Cruz]] to [[Unaroyal]] ([[Croaking|Croaked]], [[Decrypted]], dusted)
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* [[Atomic Firebaugh]] to [[Goodminton]] ([[Croaking|Croaked]], [[Uncroaked]], dusted)
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* [[Pom Fritz]] to [[Goodminton]] ([[Croaking|Croaked]], [[Side]] destroyed)
=Speculation=
=Speculation=

Revision as of 09:46, 25 October 2012

Warlord montage.JPG

Contents

Proposed Canon

The Chief Warlord is the military leader of all Units of his Ruler's Side, and is subordinate to that Ruler alone. It is a military position and pinnacle of the command structure. There is only one Chief Warlord per Side. Chief Warlords are traditionally responsible for planning their sides strategy. However, this tradition is breaking down on both sides of the current conflict. Ansom, Caesar, and Duncan Scone have all recently found that their authority to plan strategy has been limited for various different reasons.

A Chief Warlord:

A Chief Warlord cannot:

  • set production for cities.Erf-b1-p043aSame-site.PNG
    • It is possible that Chief Warlords can set production but, like most of their decision making abilities, can be overruled by the Ruler.summer-updates-040 External.png

Duty

Duty, a Natural Thinkamancy, has greatest effect on the Chief Warlord. This spell-like effect causes the Chief Warlord to use his or her initiative in the service of the Ruler. This also prevents the Chief Warlord from withholding information and prevents the Chief Warlord from conspiring against the Ruler, but as with all Thinkamancies, this is not a compulsion, so a Chief Warlord could betray the Ruler with a good enough reason. (See discussion page for arguments.)

Known Chief Warlords

Active Chief Warlords:

Former Chief Warlords:

Speculation

It is implied that an Uncroaked unit cannot be a Chief Warlord. When Manpower is killed at the Battle of Warchalking, Stanley sends Wanda to uncroak him, and also orders her to select another unit from the ranks to be promoted into his place. That replacement would have been unnecessary if it were possible for him to remain Chief Warlord in his Uncroaked state, or if another uncroaked warlord could peform the task. It is likely that this is because a Chief Warlord needs to have the upper-level brain functions lost during the uncroaking process. The Chief Warlord needs to give orders, not take them, and uncroaked are capable of only simple tasks, reasoning not included. Either that or the zombification reduces the Leadership bonus given by a Warlord to the point where it would have been better to promote a low level unit to Chief Warlord.

Possible Previous Chief Warlords

The following may have been Chief Warlords:

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