Combat

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''This page is reserved for description of rules and mechanics of combat in [[Erfworld]]. For information on Combat as a [[unit]] stat go to [[Combat_(stat)]]''
''This page is reserved for description of rules and mechanics of combat in [[Erfworld]]. For information on Combat as a [[unit]] stat go to [[Combat_(stat)]]''
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Combat in [[Erfworld]] can occur whenever a [[Side|side]] moves units into a [[Hex|hex]] that contains enemy [[Units|units]].
=Proposed Canon=
=Proposed Canon=
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A [[Stack|stack]] that is lead by a [[Warlord|warlord]] can selectively target specific enemy [[Unit|units]] <sup>[http://www.giantitp.com/comics/erf0076.html]</sup> <sup>[http://www.giantitp.com/comics/erf0072.html]</sup>.  All other units auto-attack.
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While [[Combat|combat]] is resolved based on the combat stats of the [[Units|units]] involved, bonuses can have a large effect. <sup>[http://www.giantitp.com/comics/erf0138.html]</sup>  Bonuses stack, so it pays to combine as many of them as possible.
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== Known Bonuses ==
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* Bonus based on [[Leadership]] stat
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** [[Chief Warlord]] bonus
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*** Bonus applies partially to all units in the [[Hex|hex]]<sup>[http://www.giantitp.com/comics/erf0125.html]</sup>
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*** Bonus applies fully to all units in a [[Side|side's]] [[Capital|capital]]
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*** Bonus applies fully to all [[Units|units]] in the [[Chief Warlord|Chief Warlord's]] stack
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** [[Warlord]] bonus
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*** applies fully to all [[Units|units]] in the [[Warlord|Warlord's]] stack
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* [[Caster]] specific bonus
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** [[Croakamancer]]
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*** "Huge" bonus applies to all [[Uncroak|uncroaked]] [[Units|units]] in the [[Croakamancer|croakamancer's]] stack <sup>[http://www.giantitp.com/comics/erf0094.html]</sup>.
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** [[Dirtamancer]]
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*** Bonus applies to [[Dirtamancer]] created [[Golem|golems]]. <sup>[http://www.giantitp.com/comics/erf0094.html]</sup>.
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* [[Artifact]] bonus
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** [[Arkentools]] add a bonus to all units in the [[Hex|hex]].  <sup>[http://www.giantitp.com/comics/erf0078.html]</sup>
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* [[Dance Fighting]] bonus
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** Prior to combat starting, each side performs a dance, and the winner gets a bonus.  <sup>[http://www.giantitp.com/comics/erf0123.html]</sup><sup>[http://www.giantitp.com/comics/erf0140.html]</sup>  Only certain [[Units|units]] can lead the dance.
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== Restrictions ==
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Except for [[Archers|archers]], land [[Units|units]] may not attack Air [[Units|units]]
=Speculation=
=Speculation=
[[Category:Erfworld Mechanics]]
[[Category:Erfworld Mechanics]]

Revision as of 12:13, 2 May 2009

This page is reserved for description of rules and mechanics of combat in Erfworld. For information on Combat as a unit stat go to Combat_(stat)

Combat in Erfworld can occur whenever a side moves units into a hex that contains enemy units.

Contents

Proposed Canon

A stack that is lead by a warlord can selectively target specific enemy units [1] [2]. All other units auto-attack.

While combat is resolved based on the combat stats of the units involved, bonuses can have a large effect. [3] Bonuses stack, so it pays to combine as many of them as possible.

Known Bonuses




  • Dance Fighting bonus
    • Prior to combat starting, each side performs a dance, and the winner gets a bonus. [8][9] Only certain units can lead the dance.

Restrictions

Except for archers, land units may not attack Air units

Speculation

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