This page is reserved for description of rules and mechanics of combat in Erfworld. For information on Combat as a unit stat go to Combat_(stat)
Combat in Erfworld can occur whenever a side moves units into a hex that contains enemy units.
A stack that is lead by a warlord can selectively target specific enemy units  . All other units auto-attack.
While combat is resolved based on the combat stats of the units involved, bonuses can have a large effect.  Bonuses stack, so it pays to combine as many of them as possible.
- Dance Fighting bonus
- Prior to combat starting, each side performs a dance, and the winner gets a bonus.  Only certain units can lead the dance.
Except for archers, land units may not attack Air units