Combat
From ErfWiki
This page is reserved for description of rules and mechanics of combat in Erfworld. For information on Combat as a unit stat go to Combat_(stat)
Combat in Erfworld can occur whenever a side moves units into a hex that contains enemy units.
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Proposed Canon
A stack that is lead by a warlord can selectively target specific enemy units [1] [2]. All other units auto-attack.
While combat is resolved based on the combat stats of the units involved, bonuses can have a large effect. [3] Bonuses stack, so it pays to combine as many of them as possible.
Known Bonuses
- Bonus based on Leadership stat
- Chief Warlord bonus
- Caster specific bonus
- Croakamancer
- "Huge" bonus applies to all uncroaked units in the croakamancer's stack [5].
- Dirtamancer
- Bonus applies to Dirtamancer created golems. [6].
- Croakamancer
- Artifact bonus
- Arkentools add a bonus to all units in the hex. [7]
- Dance Fighting bonus
Restrictions
Except for archers, land units may not attack Air units