Conquering

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=Proposed Canon=
=Proposed Canon=
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When an attacking force takes the [[City_Zones#Garrison|Garrison]] of a [[city]], they conquer that city. All remaining defending forces have shackles [[pop]]ped upon them, ceasing hostilities in favor of the conquering force.
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When an attacking force takes the [[City_Zones#Garrison|Garrison]] of a [[city]], they conquer that city. All remaining defending forces have shackles [[pop]]ped upon them, ceasing hostilities in favor of the conquering force, though [[commander]]s are able to become [[fugitive]]s.
After this, an invading force can choose some of the following options:
After this, an invading force can choose some of the following options:
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*leave the city intact and in posession of its owners
*leave the city intact and in posession of its owners
*execute the prisoners
*execute the prisoners
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*attempt to [[turning|turn]] the prisoners
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*attempt to [[turning|turn]] the [[prisoner]]s
[[Category:Proposed Canon]]
[[Category:Proposed Canon]]
[[Category:Erfworld Mechanics]]
[[Category:Erfworld Mechanics]]

Revision as of 20:36, 6 May 2013

Proposed Canon

When an attacking force takes the Garrison of a city, they conquer that city. All remaining defending forces have shackles popped upon them, ceasing hostilities in favor of the conquering force, though commanders are able to become fugitives.

After this, an invading force can choose some of the following options:

  • claim the city for their own Side
  • sack it (reduce it below a Level 1 City, destroying it for the moment)
  • loot the treasury and any other goods in the city
  • leave the city intact and in posession of its owners
  • execute the prisoners
  • attempt to turn the prisoners
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