Conquering

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=Proposed Canon=
=Proposed Canon=
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When an attacking force takes the [[City_Zones#Garrison|Garrison]] of a [[city]], they conquer that city. All remaining defending forces have shackles [[pop]]ped upon them, ceasing hostilities in favor of the conquering force, though [[commander]]s are able to become [[fugitive]]s.
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When an attacking force takes the [[City_Zones#Garrison|Garrison]] of a [[city]], they conquer that city. All remaining defending forces have [[shackles]] [[pop]]ped upon them, ceasing hostilities in favor of the conquering force, though [[commander]]s are able to become [[fugitive]]s.
After conquering a city, an invading force can choose some of the following options:
After conquering a city, an invading force can choose some of the following options:

Latest revision as of 20:36, 21 February 2014

[edit] Proposed Canon

When an attacking force takes the Garrison of a city, they conquer that city. All remaining defending forces have shackles popped upon them, ceasing hostilities in favor of the conquering force, though commanders are able to become fugitives.

After conquering a city, an invading force can choose some of the following options:

  • claim the city for their own Side
  • sack it (reduce it below a Level 1 City, destroying it for the moment)
  • loot the treasury and any other goods in the city
  • leave the city intact and in posession of its owners
  • execute the prisoners
  • attempt to turn the prisoners

Even if the owning side didn't have any units in the city, they will still know the name of the side that conquered it.

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