Courtier

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=Proposed Canon=
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==Proposed Canon==
A [[courtier]] is a [[unit]], similar to a [[warlord]] or [[caster]], but lacking the [[combat]] ability, [[leadership]], and ability to cast [[spell]]s.
A [[courtier]] is a [[unit]], similar to a [[warlord]] or [[caster]], but lacking the [[combat]] ability, [[leadership]], and ability to cast [[spell]]s.
Courtiers act as advisors, politicians, and diplomats, aiding those [[ruler]]s who lack those abilities.
Courtiers act as advisors, politicians, and diplomats, aiding those [[ruler]]s who lack those abilities.
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=Speculation=
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==Speculation==
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Courtiers may be able to manage cities like warlords.
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Courtiers may be able to manage cities in place of warlords. Don King's observation that using warlords instead of courtiers was "an extravagance" suggests that courtiers are more productive and/or less expensive.
They may make suggestions on what units to [[pop]], where to spend money, whether to [[alliance|ally]] with other [[side]]s, etc.
They may make suggestions on what units to [[pop]], where to spend money, whether to [[alliance|ally]] with other [[side]]s, etc.

Revision as of 13:52, 25 April 2010

Proposed Canon

A courtier is a unit, similar to a warlord or caster, but lacking the combat ability, leadership, and ability to cast spells.

Courtiers act as advisors, politicians, and diplomats, aiding those rulers who lack those abilities.

Speculation

Courtiers may be able to manage cities in place of warlords. Don King's observation that using warlords instead of courtiers was "an extravagance" suggests that courtiers are more productive and/or less expensive.

They may make suggestions on what units to pop, where to spend money, whether to ally with other sides, etc.

In this way they may act as a sort of friendly "A.I."; in some strategy games, the computer can handle basic maintenance for you.

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