Courtier

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(Speculation)
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==Speculation==
==Speculation==
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Courtiers may be able to manage cities in place of warlords. Don King's observation that using warlords instead of courtiers was "a risky extravagance" suggests that courtiers are significantly more productive and/or less expensive.
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Courtiers may be able to manage cities in place of warlords. Don King's observation that using warlords instead of courtiers was "a risky extravagance" suggests that courtiers may be significantly cheaper to [[pop]] and have lower [[upkeep]] then Warlords who are more useful directing battles in the field. It is possible that Warlords provide a larger efficiency boost to their city then a courtier (to make up for the higher expense) but may have questionable strategic value{{blog|2009|09|summer-updates-035}} when the city is not under siege.
They may make suggestions on what units to [[pop]], where to spend money, whether to [[alliance|ally]] with other [[side]]s, etc.
They may make suggestions on what units to [[pop]], where to spend money, whether to [[alliance|ally]] with other [[side]]s, etc.

Revision as of 08:16, 26 April 2010

Proposed Canon

A courtier is a unit, similar to a warlord or caster, but lacking the combat ability, leadership, and ability to cast spells.

Courtiers act as advisors, politicians, and diplomats, aiding those rulers who lack those abilities.

Speculation

Courtiers may be able to manage cities in place of warlords. Don King's observation that using warlords instead of courtiers was "a risky extravagance" suggests that courtiers may be significantly cheaper to pop and have lower upkeep then Warlords who are more useful directing battles in the field. It is possible that Warlords provide a larger efficiency boost to their city then a courtier (to make up for the higher expense) but may have questionable strategic valuesummer-updates-035 External.png when the city is not under siege.

They may make suggestions on what units to pop, where to spend money, whether to ally with other sides, etc.

In this way they may act as a sort of friendly "A.I."; in some strategy games, the computer can handle basic maintenance for you.

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