Crit
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| - | = | + | =Proposed Canon= |
| - | A Crit, or critical hit is a part of [[combat]] when one unit hits another in a way that causes them to [[croak]] in a single blow. | + | A '''Crit''', or '''critical hit''' is a part of [[combat]] when one unit hits another in a way that causes them to [[croak]] in a single blow. |
| + | = Speculation = | ||
| + | ==Experience needed== | ||
| - | + | A crit increases in difficulty depending on a [[unit]]s [[level]]. A very low level unit would find it impossible to get a crit on a very high level unit, but a high level would find a crit on a low level unit easy.{{ref | LIAB Text 51}} | |
| - | + | ==Other effects== | |
| + | Once a unit has been croaked by a crit it also seems to affect the method a [[Croakamancer]] has to use to produce the desire effect when focusing on producing a longer lasting [[uncroaked]] unit.{{ref | IPTSF Text 18}} | ||
| - | + | [[Category:Erfworld Mechanics]] | |
| - | + | [[Category:Proposed Canon]] | |
| - | + | [[Category:Speculation]] | |
Revision as of 21:49, 31 December 2011
Contents |
Proposed Canon
A Crit, or critical hit is a part of combat when one unit hits another in a way that causes them to croak in a single blow.
Speculation
Experience needed
A crit increases in difficulty depending on a units level. A very low level unit would find it impossible to get a crit on a very high level unit, but a high level would find a crit on a low level unit easy.LIAB Text 51
Other effects
Once a unit has been croaked by a crit it also seems to affect the method a Croakamancer has to use to produce the desire effect when focusing on producing a longer lasting uncroaked unit.IPTSF Text 18