Croakamancy

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===Limitations===
===Limitations===
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Croakamancy has significant limits - the uncroaked have a limited persistence before they rot down and disintegrate and the transition to their new twilight existence robs them of a lot of their higher brain functions: casters lose their magical abilities, warlords lose a great deal of their initiative and command skill and regular units lose pretty much all trace of their identity. However, some abilities are maintained, and an uncroaked [[warlord]] can still lead to some degree and uncroaked [[flying unit]]s can still fly.
+
Croakamancy has significant limits - the uncroaked have a limited persistence before they rot down and disintegrate, and the transition to their new twilight existence robs them of a lot of their higher brain functions: Casters lose their magical abilities, warlords lose a great deal of their initiative and command skill, and regular units lose pretty much all trace of their identity. However, some abilities are maintained: An uncroaked [[warlord]] can still lead to some degree, and uncroaked [[flying unit]]s can still fly.
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Some units, such as [[Wiener-Rammer|wiener-rammer]]s cannot be uncroaked.
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Some units, such as [[Wiener-Rammer|wiener-rammers]], cannot be uncroaked.
The amount of time and attention a [[Croakamancer]] invests in uncroaking a creature has a significant effect - a mass of creatures uncroaked in a hurry will only last a few turns, but an individual or small group carefully revived can last a very long time indeed.
The amount of time and attention a [[Croakamancer]] invests in uncroaking a creature has a significant effect - a mass of creatures uncroaked in a hurry will only last a few turns, but an individual or small group carefully revived can last a very long time indeed.
===Known Croakamancers===
===Known Croakamancers===
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[[Wanda Firebaugh]] - Chief Croakamancer of [[Gobwin Knob]]. Previously a [[unit]] in [[Kingdom of Faq]].
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[[Wanda Firebaugh]] - Chief Croakamancer of [[Gobwin Knob]]. Previously a [[unit]] in the [[Kingdom of Faq]].
===Known Caster Links===
===Known Caster Links===
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==Speculation==
==Speculation==
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Due to the facts that Wanda had to retrieve the body of Manpower {{erf|1|3}} and later said that they had to capture Ossomer, rather then croak and drag the body over to GK's hex afterwards{{erf|2|6}}, there is some consideration to the idea that moving a dead body from hex to hex causes it to be impossible to uncroak/decrypt.
+
Due to the facts that Wanda had to retrieve the body of Manpower {{erf|1|3}} and that she later said that Ossomer had to be captured (rather than be croaked and dragged over to her hex afterwards{{erf|2|6}}) it is possible that moving a dead body from hex to hex causes it to be impossible to uncroak/decrypt.
===Decryptamancy===
===Decryptamancy===
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With the [[Arkenpliers]], Wanda is able to [[Decrypt]] units - bringing back the dead with all their abilities and most of their memories intact, but loyal to the caster and her side. Many casters believe this is taking Croakamancy into the realm of Life magic, which is normally its antithesis.  Many casters find this to be unnatural, and thus, wrong.
+
With the [[Arkenpliers]], Wanda is able to [[Decrypt]] units - to bring back the dead with all their abilities and most of their memories intact, but loyal to the caster and her side. Many casters believe this takes Croakamancy into the realm of Life magic, which is normally its antithesis.  Many casters find this to be unnatural, and thus, wrong.
[[Category:Proposed Canon]]
[[Category:Proposed Canon]]
[[Category:Speculation]]
[[Category:Speculation]]
[[Category:Magic]]
[[Category:Magic]]

Revision as of 17:09, 29 December 2009

Contents

Canon

Class\Axis Erf Fate Numbers
Naughtymancy Shockmancy Croakamancy Retconjuration

Proposed Canon

Croakamancy is one of the three disciplines of the Magic class Naughtymancy; it is aligned with the axis of Fate.Erf-b1-p038aSame-site.PNG

Abilities

  • Uncroaking deceased units.
  • Providing combat bonuses to uncroaked units.

Limitations

Croakamancy has significant limits - the uncroaked have a limited persistence before they rot down and disintegrate, and the transition to their new twilight existence robs them of a lot of their higher brain functions: Casters lose their magical abilities, warlords lose a great deal of their initiative and command skill, and regular units lose pretty much all trace of their identity. However, some abilities are maintained: An uncroaked warlord can still lead to some degree, and uncroaked flying units can still fly.

Some units, such as wiener-rammers, cannot be uncroaked.

The amount of time and attention a Croakamancer invests in uncroaking a creature has a significant effect - a mass of creatures uncroaked in a hurry will only last a few turns, but an individual or small group carefully revived can last a very long time indeed.

Known Croakamancers

Wanda Firebaugh - Chief Croakamancer of Gobwin Knob. Previously a unit in the Kingdom of Faq.

Known Caster Links

So far the only known caster link involving Croakamancy was the uncroaking of the Gobwin Knob volcano which ended the Battle for Gobwin Knob. This required the linkup of a Master Dirtamancer (Sizemore Rockwell) and a Master Croakamancer (Wanda Firebaugh) by an experienced Thinkamancer (Maggie). Such a casting should not be expected to occur with any great frequency.

Speculation

Due to the facts that Wanda had to retrieve the body of Manpower Erf-b1-p3Same-site.PNG and that she later said that Ossomer had to be captured (rather than be croaked and dragged over to her hex afterwardsErf-b2-p6Same-site.PNG) it is possible that moving a dead body from hex to hex causes it to be impossible to uncroak/decrypt.

Decryptamancy

With the Arkenpliers, Wanda is able to Decrypt units - to bring back the dead with all their abilities and most of their memories intact, but loyal to the caster and her side. Many casters believe this takes Croakamancy into the realm of Life magic, which is normally its antithesis. Many casters find this to be unnatural, and thus, wrong.

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