Croakamancy

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=Proposed Canon=
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{{ImageStackRight|240|{{crop|470|760|710|1000|TBFGK_98.jpg}}}}
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Croakamancy is one of the three disciplines of the [[Magic]] class [[Naughtymancy]]; it is aligned with the axis of [[Fate]].<sup>[http://www.giantitp.com/comics/erf0040.html]</sup>
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==Canon==
{{MagicSchool
{{MagicSchool
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  |school=Naughtymancy
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  |Naughtymancy
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|erf=Shockmancy
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|fate=Croakamancy
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|numbers=Deletionism
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}}
}}
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=Speculation=
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==Proposed Canon==
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==Abilities==
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[[Croakamancy]] is one of the three disciplines of the [[Magic]] class [[Naughtymancy]]; it is aligned with the axis of [[Fate]] and composed of the two [[Magic_Elements|element]]s of [[Motion]] and [[Matter]]. {{erf|1|038a|Parson's Klog #2}}
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*[[Uncroaked|Uncroaking]] recently deceased units.
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==Limitations==
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===Abilities===
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Croakamancy has significant limits - the uncroaked have a limited persistance (or 'halflife') before they rot down and disintergrate and the transition to their new twilight existence robs them of a lot of their higher brain functions: casters lose their magical abilities, warlords lose a great deal of their initiative and command skill and regular units lose pretty much all trace of their identity. However, some abilities are maintained, and an uncroaked [[warlord]] can still lead to some degree and uncroaked [[flying unit]]s can still fly.
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*[[Uncroaked|Uncroaking]] deceased units.
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*Providing combat bonuses to uncroaked units.
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The amount of time and attention a [[Croakamancer]] invests in uncroaking a creature has a significant effect - a mass of creatures uncroaked in a hurry will only last a few turns, but an individual or small group carefully revived can last a very long time indeed.
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===Limitations===
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'''Croakamancy''' has significant limits. Uncroaked units decay over several turns before they rot down and disintegrate. They also lose a lot of their higher brain functions: [[Caster]]s lose their magical abilities, [[warlord]]s lose a great deal of their initiative and command skill, and regular units lose pretty much all trace of their identity. However, most [[special|specials]] are maintained: An uncroaked [[warlord]] can still lead degree, and uncroaked [[flying unit]]s can still fly.
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==Croakamancer Bonuses==
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Some units, such as [[Wiener-Rammer|wiener-rammers]], cannot be uncroaked.
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A Croakamancer can also provide significant leadership bonuses to [[uncroaked]] units in combat and a master can even lead them in a dance fight - assuming he or she is capable of dance-fighting themselves.
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This is significant because very few casters have the ability to provide a leadership bonus.
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==Known Croakamancers==
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The amount of time and attention a [[Croakamancer]] invests in uncroaking a unit has a significant effect - a mass of units uncroaked in a hurry will only last a few turns, but an individual or small group carefully revived can last a very long time indeed.
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[[Wanda Firebaugh]] - Chief Croakamancer of [[Gobwin Knob]]. Previously a [[unit]] in [[Kingdom of Faq]].
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==Known fusions==
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Croakamancers have a natural ability to sense life in other units, as demonstrated by Wanda in Book 0.
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So far the only known fusion involving Croakamancy was the uncroaking of the [[Gobwin Knob]] volcano which ended the [[Battle for Gobwin Knob]]. This required the linkup of a Master [[Dirtamancer]] ([[Sizemore Rockwell]]) and a Master [[Croakamancer]] ([[Wanda Firebaugh]]) by an experienced [[Thinkamancer]] ([[Maggie]]).
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===Known Croakamancers===
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[[Wanda Firebaugh]] - [[Chief Caster|Chief Croakamancer]] of [[Gobwin Knob]]. Previously a [[unit]] in the [[Kingdom of Faq]]. Also served the [[Side]]s of [[Haffaton]] and [[Goodminton]].
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===Known Caster Links===
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So far the only known [[caster link]] involving Croakamancy was the [[Volcano Uncroaking|uncroaking]] of the [[Gobwin Knob]] volcano which ended the [[Battle for Gobwin Knob]]. This required the linkup of a [[Dirtamancer]] ([[Sizemore Rockwell]]) and a Master [[Croakamancer]] ([[Wanda Firebaugh]]) by an experienced [[Thinkamancer]] ([[Maggie]]).
Such a casting should not be expected to occur with any great frequency.
Such a casting should not be expected to occur with any great frequency.
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==Speculation==
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It is likely that constructed units, such as golems, cannot be uncroaked.
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It seems that uncroaked units cannot be chief warlords (judging from the need for a new Gobwin Knob warlord in Book 1). Another possibility is that their leadership bonus decays so quickly that it's not worth using them).
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===Decryptamancy===
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With the [[Arkenpliers]], Wanda is able to [[Decrypt]] units - to bring back the dead with all their abilities and most of their memories intact, but loyal to the caster and her side. Many casters believe this takes Croakamancy into the realm of Life magic, which is normally its antithesis.  Many casters find this to be unnatural, and thus, wrong.
[[Category:Proposed Canon]]
[[Category:Proposed Canon]]
[[Category:Speculation]]
[[Category:Speculation]]
[[Category:Magic]]
[[Category:Magic]]

Revision as of 16:25, 3 October 2012

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Contents

Canon

Class\Axis Erf Fate Numbers
Naughtymancy Shockmancy Croakamancy Retconjuration

Proposed Canon

Croakamancy is one of the three disciplines of the Magic class Naughtymancy; it is aligned with the axis of Fate and composed of the two elements of Motion and Matter. Erf-b1-p038aSame-site.PNG

Abilities

  • Uncroaking deceased units.
  • Providing combat bonuses to uncroaked units.

Limitations

Croakamancy has significant limits. Uncroaked units decay over several turns before they rot down and disintegrate. They also lose a lot of their higher brain functions: Casters lose their magical abilities, warlords lose a great deal of their initiative and command skill, and regular units lose pretty much all trace of their identity. However, most specials are maintained: An uncroaked warlord can still lead degree, and uncroaked flying units can still fly.

Some units, such as wiener-rammers, cannot be uncroaked.

The amount of time and attention a Croakamancer invests in uncroaking a unit has a significant effect - a mass of units uncroaked in a hurry will only last a few turns, but an individual or small group carefully revived can last a very long time indeed.

Croakamancers have a natural ability to sense life in other units, as demonstrated by Wanda in Book 0.

Known Croakamancers

Wanda Firebaugh - Chief Croakamancer of Gobwin Knob. Previously a unit in the Kingdom of Faq. Also served the Sides of Haffaton and Goodminton.

Known Caster Links

So far the only known caster link involving Croakamancy was the uncroaking of the Gobwin Knob volcano which ended the Battle for Gobwin Knob. This required the linkup of a Dirtamancer (Sizemore Rockwell) and a Master Croakamancer (Wanda Firebaugh) by an experienced Thinkamancer (Maggie). Such a casting should not be expected to occur with any great frequency.

Speculation

It is likely that constructed units, such as golems, cannot be uncroaked.

It seems that uncroaked units cannot be chief warlords (judging from the need for a new Gobwin Knob warlord in Book 1). Another possibility is that their leadership bonus decays so quickly that it's not worth using them).

Decryptamancy

With the Arkenpliers, Wanda is able to Decrypt units - to bring back the dead with all their abilities and most of their memories intact, but loyal to the caster and her side. Many casters believe this takes Croakamancy into the realm of Life magic, which is normally its antithesis. Many casters find this to be unnatural, and thus, wrong.

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