Croaking

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(Created page with 'Croaking is the equivalent of death in Erfworld. Units which are croaked have zero hits and cannot be healed. ==Bodies== Croaked units leave bodies, which exis...')
(Bodies)
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==Bodies==
==Bodies==
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Croaked units leave bodies, which exist as physical objects for a short time after croaking.  Bodies disappear at the start of the next turn that their side would have, unless moved/claimed (e.g. [[uncroaked|Croakamancy]], reanimated as [[golems]], eaten, used for something else like the teddybearskin rug and mounted [[gwiffon]] head in [[Parson]]'s room).  In the event that their [[side]] is eliminated, unclaimed bodies disappear at the next nightfall.
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Croaked units leave bodies, which exist as physical objects for a short time after croaking.  Bodies disappear at the start of the next turn that their side has, unless moved/claimed (e.g. [[uncroaked|Croakamancy]], reanimated as [[golems]], eaten, used for something else like the teddybearskin rug and mounted [[gwiffon]] head in [[Parson]]'s room).  In the event that their [[side]] is eliminated, unclaimed bodies disappear at the next nightfall.

Revision as of 19:44, 23 April 2009

Croaking is the equivalent of death in Erfworld. Units which are croaked have zero hits and cannot be healed.

Bodies

Croaked units leave bodies, which exist as physical objects for a short time after croaking. Bodies disappear at the start of the next turn that their side has, unless moved/claimed (e.g. Croakamancy, reanimated as golems, eaten, used for something else like the teddybearskin rug and mounted gwiffon head in Parson's room). In the event that their side is eliminated, unclaimed bodies disappear at the next nightfall.

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