<?xml version="1.0"?>
<?xml-stylesheet type="text/css" href="http://www.erfworld.com/wiki/skins/common/feed.css?270"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
		<id>http://www.erfworld.com/wiki/index.php?title=Date-a-mancy&amp;feed=atom&amp;action=history</id>
		<title>Date-a-mancy - Revision history</title>
		<link rel="self" type="application/atom+xml" href="http://www.erfworld.com/wiki/index.php?title=Date-a-mancy&amp;feed=atom&amp;action=history"/>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php?title=Date-a-mancy&amp;action=history"/>
		<updated>2013-05-22T16:39:03Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
		<generator>MediaWiki 1.16.5</generator>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php?title=Date-a-mancy&amp;diff=60739&amp;oldid=prev</id>
		<title>Bcent1234: /* Canon */</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php?title=Date-a-mancy&amp;diff=60739&amp;oldid=prev"/>
				<updated>2012-03-27T20:31:20Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Canon&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 20:31, 27 March 2012&lt;/td&gt;
		&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;nbsp; |Hippiemancy&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;nbsp; |Hippiemancy&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;'''Date-a-mancy''' is one of the three disciplines of the [[Magic]] class [[Hippiemancy]]; it is aligned with the axis of [[Numbers]]&amp;nbsp; and composed of the two [[Magic_Elements|element]]s of [[Life]] and [[Matter]].{{erf|1|038a|Parson's Klog #2}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;=Proposed Canon=&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;=Proposed Canon=&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Bcent1234</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php?title=Date-a-mancy&amp;diff=52576&amp;oldid=prev</id>
		<title>152.131.9.69: /* Proposed Canon */</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php?title=Date-a-mancy&amp;diff=52576&amp;oldid=prev"/>
				<updated>2011-05-13T23:34:56Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Proposed Canon&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 23:34, 13 May 2011&lt;/td&gt;
		&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 6:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 6:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;=Proposed Canon=&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;=Proposed Canon=&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Among other things, Hippiemancy is the magic of relationships: detecting and altering the forces of opposition and attraction which bind people or units. Date-a-mancy is the oddest branch of Hippiemancy, in that it follows the Numbers which underlie all action. Date-a-mancy tries to quantify the intangible, things like leadership and compatibility and morale and Loyalty and Duty and even love, by means of match-ups. This can be very useful in warfare and logistics, but tends to wreak havoc among personal and political relationships. Sides tend not to keep their Date-a-mancers very long, because knowing the cold truth behind our interpersonal relationships only causes grief.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Among other things, Hippiemancy is the magic of relationships: detecting and altering the forces of opposition and attraction which bind people or units. Date-a-mancy is the oddest branch of Hippiemancy, in that it follows the Numbers which underlie all action. Date-a-mancy tries to quantify the intangible, things like leadership and compatibility and morale and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;Loyalty&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;Duty&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;and even love, by means of match-ups. This can be very useful in warfare and logistics, but tends to wreak havoc among personal and political relationships. Sides tend not to keep their Date-a-mancers very long, because knowing the cold truth behind our interpersonal relationships only causes grief.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Information==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Information==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>152.131.9.69</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php?title=Date-a-mancy&amp;diff=52574&amp;oldid=prev</id>
		<title>152.131.9.69: /* Speculation */</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php?title=Date-a-mancy&amp;diff=52574&amp;oldid=prev"/>
				<updated>2011-05-13T23:33:18Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Speculation&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 23:33, 13 May 2011&lt;/td&gt;
		&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 21:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 21:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;=Speculation=&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;=Speculation=&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Magic]]al disciplines on [[Erfworld]] often include a variety of different applications, each of which is based on a different interpretation of the discipline's&amp;nbsp; name. For example, [[Turnamancy]] grants power over both the number of [[turns]] it takes to [[pop]] a [[unit]], and the [[turning]] of [[prisoner]]s. &amp;nbsp;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Magic]]al disciplines on [[Erfworld]] often include a variety of different applications, each of which is based on a different interpretation of the discipline's&amp;nbsp; name. For example, [[Turnamancy]] grants power over both the number of [[turns]] it takes to [[pop]] a [[unit]], and the [[turning]] of [[prisoner]]s &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;(changing [[Loyalty]])&lt;/ins&gt;. &amp;nbsp;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;1) The term &amp;quot;[[Date-a-mancy]]&amp;quot; suggests a particularly interesting potential combination of abilities. First, since this magic is aligned with Numbers and with Hippiemancy, &amp;quot;date&amp;quot; may have a meaning similar to a calendrical date, making date-a-mancy an analog of numerology or astrology in some form or fashion. Another option playing on this relationship is interpreting the name as its homophone &amp;quot;datamancy&amp;quot; - the processing of information, like Mathamancy but with less numeric sorts of information.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;1) The term &amp;quot;[[Date-a-mancy]]&amp;quot; suggests a particularly interesting potential combination of abilities. First, since this magic is aligned with Numbers and with &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;Hippiemancy&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;, &amp;quot;date&amp;quot; may have a meaning similar to a calendrical date, making date-a-mancy an analog of numerology or astrology in some form or fashion. Another option playing on this relationship is interpreting the name as its homophone &amp;quot;datamancy&amp;quot; - the processing of information, like Mathamancy but with less numeric sorts of information.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Date-a-mancy]] may also refer to &amp;quot;date&amp;quot; in the sense of a romantic pairing, i.e. &amp;quot;going on a date&amp;quot;, and therefore be involved with love spells.&amp;nbsp; This would be consistent with Hippiemancy (&amp;quot;Free Love&amp;quot;).&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Date-a-mancy]] may also refer to &amp;quot;date&amp;quot; in the sense of a romantic pairing, i.e. &amp;quot;going on a date&amp;quot;, and therefore be involved with love spells.&amp;nbsp; This would be consistent with Hippiemancy (&amp;quot;Free Love&amp;quot;).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Category:Magic]][[Category:Proposed Canon]][[Category:Speculation]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Category:Magic]][[Category:Proposed Canon]][[Category:Speculation]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;2) Perhaps the best evidence into the nature of Date-a-mancy is where it falls within, and thus its connotations with Hippiemancy and a date-a-mancy influenced Laurel owned by [[Duncan Scone]], [[chief warlord]] of [[Faq]].&amp;nbsp; With their confluence of [[Life]] and [[Matter]] and their absence of [[Motion]] Classes, it may be that within Hippiemancy Flower Power (Erf) might influence the environment/nature (space), [[Signamancy]] ([[Fate]]) might influence perspective/insight (vision), and Date-a-mancy ([[Numbers&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;\\&lt;/del&gt;) might influence synchronicity [http://en.wikipedia.org/wiki/Synchronicity].&amp;nbsp; Synchronicity may be best understood as &amp;quot;time in meaningful events&amp;quot;, or put more clearly from the typical perspective, &amp;quot;the inverse of meaningful events in time&amp;quot;.&amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;2) Perhaps the best evidence into the nature of Date-a-mancy is where it falls within, and thus its connotations with Hippiemancy and a date-a-mancy influenced Laurel owned by [[Duncan Scone]], [[chief warlord]] of [[Faq]].&amp;nbsp; With their confluence of [[Life]] and [[Matter]] and their absence of [[Motion]] Classes, it may be that within Hippiemancy Flower Power (Erf) might influence the environment/nature (space), [[Signamancy]] ([[Fate]]) might influence perspective/insight (vision), and Date-a-mancy ([[Numbers&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;) might influence synchronicity [http://en.wikipedia.org/wiki/Synchronicity].&amp;nbsp; Synchronicity may be best understood as &amp;quot;time in meaningful events&amp;quot;, or put more clearly from the typical perspective, &amp;quot;the inverse of meaningful events in time&amp;quot;.&amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;In this way, Date-a-Mancy may detect or impact meaningful events across dates and time.&amp;nbsp; For example, Dittomancy (also of ''Matter'' and ''Numbers'' like Date-a-Mancy) appears to create causal replicas (''Numbers'') of ''stuff'' that already exists currently (no control over ''Time''.) [http://www.erfworld.com/page/4/]&amp;nbsp; Foolamancy (also of ''Life'' and ''Numbers'' like Date-a-Mancy) appears to manipulate the appearance (''Numbers'') of existing ''beings'' including making non-empty space appear empty (again no control over ''Time''.)&amp;nbsp; In this way, coupled with the apparently experiential nature of ''Hippiemancy'', Date-a-Mancy (''Matter'', ''Life'', and ''Numbers''), may allow a Date-a-Mancer to perceive, create, or replicate meaningful experiential connections (''Life'') of events (''Stuff'') acausally&amp;nbsp; [http://en.wikipedia.org/wiki/Causality] that is to say with control over ''Time'' or in other words with the ability to manipulate meaningful experiential connections across, between, or irrespective of different dates and times.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;In this way, Date-a-Mancy may detect or impact meaningful events across dates and time.&amp;nbsp; For example, Dittomancy (also of ''Matter'' and ''Numbers'' like Date-a-Mancy) appears to create causal replicas (''Numbers'') of ''stuff'' that already exists currently (no control over ''&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;Time&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;''.) [http://www.erfworld.com/page/4/]&amp;nbsp; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;Foolamancy&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;(also of ''Life'' and ''Numbers'' like Date-a-Mancy) appears to manipulate the appearance (''Numbers'') of existing ''beings'' including making non-empty space appear empty (again no control over ''Time''.)&amp;nbsp; In this way, coupled with the apparently experiential nature of ''Hippiemancy'', Date-a-Mancy (''Matter'', ''Life'', and ''Numbers''), may allow a Date-a-Mancer to perceive, create, or replicate meaningful experiential connections (''Life'') of events (''Stuff'') acausally&amp;nbsp; [http://en.wikipedia.org/wiki/Causality] that is to say with control over ''Time'' or in other words with the ability to manipulate meaningful experiential connections across, between, or irrespective of different dates and times.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;So what's the practical meaning of this?&amp;nbsp; It could manifest in multitude of ways, but here are some examples 1) if Date-a-Mancy can give ''perception'' it might manifest as a Date-a-Mancer having the facility for accurate assumptions, as every wild guess made turns out to be true, 2) if Date-a-Mancy can ''create'' it might manifest as a Date-a-Mancer having the ability to cause &amp;quot;the most unpredictable yet possible&amp;quot; coincidence to occur which would be likely unknowable in advance to the Date-a-Mancer or anyone else, yet be ''literally reasonably explained'' post event, 3) if a Date-a-Mancer can ''replicate'' it might manifest as the experience of Déjà vu &amp;nbsp;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;So what's the practical meaning of this?&amp;nbsp; It could manifest in multitude of ways, but here are some examples 1) if Date-a-Mancy can give ''perception'' it might manifest as a Date-a-Mancer having the facility for accurate assumptions, as every wild guess made turns out to be true, 2) if Date-a-Mancy can ''create'' it might manifest as a Date-a-Mancer having the ability to cause &amp;quot;the most unpredictable yet possible&amp;quot; coincidence to occur which would be likely unknowable in advance to the Date-a-Mancer or anyone else, yet be ''literally reasonably explained'' post event, 3) if a Date-a-Mancer can ''replicate'' it might manifest as the experience of Déjà vu &amp;nbsp;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[http://en.wikipedia.org/wiki/D%C3%A9j%C3%A0_vu] or the experience of classically defined synchronicity [http://en.wikipedia.org/wiki/Synchronicity].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[http://en.wikipedia.org/wiki/D%C3%A9j%C3%A0_vu] or the experience of classically defined synchronicity [http://en.wikipedia.org/wiki/Synchronicity].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Finally, the descriptions (above) now have evidence in the date-a-mancy influenced artifact owned by Duncan Scone, chief warlord of Faq.&amp;nbsp; The magic Laurel allows Duncan to do match up scenarios of two units (or perhaps stacks) in a battle and see who is most likely the victor.&amp;nbsp; In this way, he can pick optimal &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;matchups &lt;/del&gt;and not waste stronger units overpowering weaker (overkill) or the reverse despite unit appearances.&amp;nbsp; This power in addition to predicting the future also has the pun of not being unlike a 'date' between two battling units.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Finally, the descriptions (above) now have evidence in the date-a-mancy influenced artifact owned by Duncan Scone, chief warlord of Faq.&amp;nbsp; The magic Laurel allows Duncan to do match up scenarios of two units (or perhaps stacks) in a battle and see who is most likely the victor.&amp;nbsp; In this way, he can pick optimal &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;match-ups &lt;/ins&gt;and not waste stronger units overpowering weaker (overkill) or the reverse despite &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;unit&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;appearances.&amp;nbsp; This power in addition to predicting the future also has the pun of not being unlike a 'date' between two &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[battle|&lt;/ins&gt;battling&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;units.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>152.131.9.69</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php?title=Date-a-mancy&amp;diff=52573&amp;oldid=prev</id>
		<title>152.131.9.69: /* Speculation */</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php?title=Date-a-mancy&amp;diff=52573&amp;oldid=prev"/>
				<updated>2011-05-13T23:30:06Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Speculation&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 23:30, 13 May 2011&lt;/td&gt;
		&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 27:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 27:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Category:Magic]][[Category:Proposed Canon]][[Category:Speculation]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Category:Magic]][[Category:Proposed Canon]][[Category:Speculation]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;2) Perhaps the best evidence into the nature of Date-a-mancy is where it falls within, and thus its connotations with Hippiemancy and a date-a-mancy influenced Laurel owned by Duncan Scone, chief warlord of Faq.&amp;nbsp; With their confluence of Life and Matter and their absence of Motion Classes, it may be that within Hippiemancy Flower Power (Erf) might influence the environment/nature (space), Signamancy (Fate) might influence perspective/insight (vision), and Date-a-mancy (Numbers) might influence synchronicity [http://en.wikipedia.org/wiki/Synchronicity].&amp;nbsp; Synchronicity may be best understood as &amp;quot;time in meaningful events&amp;quot;, or put more clearly from the typical perspective, &amp;quot;the inverse of meaningful events in time&amp;quot;.&amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;2) Perhaps the best evidence into the nature of Date-a-mancy is where it falls within, and thus its connotations with Hippiemancy and a date-a-mancy influenced Laurel owned by &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;Duncan Scone&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;chief warlord&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;Faq&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;.&amp;nbsp; With their confluence of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;Life&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;Matter&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;and their absence of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;Motion&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;Classes, it may be that within Hippiemancy Flower Power (Erf) might influence the environment/nature (space), &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;Signamancy&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;(&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;Fate&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;) might influence perspective/insight (vision), and Date-a-mancy (&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;Numbers&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;\\&lt;/ins&gt;) might influence synchronicity [http://en.wikipedia.org/wiki/Synchronicity].&amp;nbsp; Synchronicity may be best understood as &amp;quot;time in meaningful events&amp;quot;, or put more clearly from the typical perspective, &amp;quot;the inverse of meaningful events in time&amp;quot;.&amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;In this way, Date-a-Mancy may detect or impact meaningful events across dates and time.&amp;nbsp; For example, Dittomancy (also of ''Matter'' and ''Numbers'' like Date-a-Mancy) appears to create causal replicas (''Numbers'') of ''stuff'' that already exists currently (no control over ''Time''.) [http://www.erfworld.com/page/4/]&amp;nbsp; Foolamancy (also of ''Life'' and ''Numbers'' like Date-a-Mancy) appears to manipulate the appearance (''Numbers'') of existing ''beings'' including making non-empty space appear empty (again no control over ''Time''.)&amp;nbsp; In this way, coupled with the apparently experiential nature of ''Hippiemancy'', Date-a-Mancy (''Matter'', ''Life'', and ''Numbers''), may allow a Date-a-Mancer to perceive, create, or replicate meaningful experiential connections (''Life'') of events (''Stuff'') acausally&amp;nbsp; [http://en.wikipedia.org/wiki/Causality] that is to say with control over ''Time'' or in other words with the ability to manipulate meaningful experiential connections across, between, or irrespective of different dates and times.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;In this way, Date-a-Mancy may detect or impact meaningful events across dates and time.&amp;nbsp; For example, Dittomancy (also of ''Matter'' and ''Numbers'' like Date-a-Mancy) appears to create causal replicas (''Numbers'') of ''stuff'' that already exists currently (no control over ''Time''.) [http://www.erfworld.com/page/4/]&amp;nbsp; Foolamancy (also of ''Life'' and ''Numbers'' like Date-a-Mancy) appears to manipulate the appearance (''Numbers'') of existing ''beings'' including making non-empty space appear empty (again no control over ''Time''.)&amp;nbsp; In this way, coupled with the apparently experiential nature of ''Hippiemancy'', Date-a-Mancy (''Matter'', ''Life'', and ''Numbers''), may allow a Date-a-Mancer to perceive, create, or replicate meaningful experiential connections (''Life'') of events (''Stuff'') acausally&amp;nbsp; [http://en.wikipedia.org/wiki/Causality] that is to say with control over ''Time'' or in other words with the ability to manipulate meaningful experiential connections across, between, or irrespective of different dates and times.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>152.131.9.69</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php?title=Date-a-mancy&amp;diff=39227&amp;oldid=prev</id>
		<title>Paper Golem: /* Known Date-a-mancers */</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php?title=Date-a-mancy&amp;diff=39227&amp;oldid=prev"/>
				<updated>2010-09-23T22:24:52Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Known Date-a-mancers&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 22:24, 23 September 2010&lt;/td&gt;
		&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 18:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 18:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Known Date-a-mancers==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Known Date-a-mancers==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Uhura, who chose [[Sizemore]] as her 'companion for the evening' in [http://www.erfworld.com/2010/09/book-2-%e2%80%93-text-updates-031/ text update 31], because he was lonely, and she felt it would be interesting to be with a lonely man.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;Uhura&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;, who chose [[Sizemore]] as her 'companion for the evening' in [http://www.erfworld.com/2010/09/book-2-%e2%80%93-text-updates-031/ text update 31], because he was lonely, and she felt it would be interesting to be with a lonely man.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;=Speculation=&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;=Speculation=&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Paper Golem</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php?title=Date-a-mancy&amp;diff=38889&amp;oldid=prev</id>
		<title>Commander I. Heartly Noah: /* Abilities */</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php?title=Date-a-mancy&amp;diff=38889&amp;oldid=prev"/>
				<updated>2010-09-10T22:29:15Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Abilities&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 22:29, 10 September 2010&lt;/td&gt;
		&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 14:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 14:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Abilities==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Abilities==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*Date-a-mancy was used in the creation of the [[Magic_Item#Laurel_of_Napster|Laurel of Napster]], alongside [[Hat Magic]], in a [[Caster Link]].&amp;nbsp; Considering the [[Magic Item]] is worn on the head, we can assume that the greater part of the abilities of the item are Date-a-mantic in nature. The item allows its wearer to instantly and accurately surmise the likely result of any two [[unit]]s engaging in direct single combat. In this way a [[Warlord]] can choose the most advantageous pairings in a fight, and improving his [[side]]'s chances of success. Therefore it is likely that one aspect of Date-a-mancy is the instantaneous processing, and possibly the intuitive acquisition, of important data.&amp;nbsp; Contrasting this with [[Mathamancy]] as in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the &lt;/del&gt;[[Magic Item#Mathamancy Bracer]], the Bracer provides a precise numerical probability of success or failure in a particular venture, whereas the Laurel simply provides a generalized advantage/disadvantage report (with some indication of severity).&amp;nbsp; The Bracer would tell you how likely you were to win a combat overall, while the Laurel would tell you who would have an advantage if the two best fighters were to square off, for instance.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*Date-a-mancy was used in the creation of the [[Magic_Item#Laurel_of_Napster|Laurel of Napster]], alongside [[Hat Magic]], in a [[Caster Link]].&amp;nbsp; Considering the [[Magic Item]] is worn on the head, we can assume that the greater part of the abilities of the item are Date-a-mantic in nature. The item allows its wearer to instantly and accurately surmise the likely result of any two [[unit]]s engaging in direct single combat. In this way a [[Warlord]] can choose the most advantageous pairings in a fight, and improving his [[side]]'s chances of success. Therefore it is likely that one aspect of Date-a-mancy is the instantaneous processing, and possibly the intuitive acquisition, of important data.&amp;nbsp; Contrasting this with [[Mathamancy]] as in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Parson Gotti]]'s &lt;/ins&gt;[[Magic Item#Mathamancy &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Bracer|&lt;/ins&gt;Bracer]], the Bracer provides a precise numerical probability of success or failure in a particular venture, whereas the Laurel simply provides a generalized advantage/disadvantage report (with some indication of severity).&amp;nbsp; The Bracer would tell you how likely you were to win a combat overall, while the Laurel would tell you who would have an advantage if the two best fighters were to square off, for instance.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Known Date-a-mancers==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Known Date-a-mancers==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Commander I. Heartly Noah</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php?title=Date-a-mancy&amp;diff=38870&amp;oldid=prev</id>
		<title>150.101.184.9: /* Known Date-a-mancers */</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php?title=Date-a-mancy&amp;diff=38870&amp;oldid=prev"/>
				<updated>2010-09-10T05:05:44Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Known Date-a-mancers&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 05:05, 10 September 2010&lt;/td&gt;
		&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 18:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 18:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Known Date-a-mancers==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Known Date-a-mancers==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;As of yet&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;no known Date&lt;/del&gt;-&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a&lt;/del&gt;-&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;mancer has been introduced&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Uhura&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;who chose [[Sizemore]] as her 'companion for the evening' in [http://www.erfworld.com/2010/09/book&lt;/ins&gt;-&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;2&lt;/ins&gt;-&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;%e2%80%93-text-updates-031/ text update 31], because he was lonely, and she felt it would be interesting to be with a lonely man&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;=Speculation=&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;=Speculation=&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>150.101.184.9</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php?title=Date-a-mancy&amp;diff=35819&amp;oldid=prev</id>
		<title>Commander I. Heartly Noah: /* Abilities */</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php?title=Date-a-mancy&amp;diff=35819&amp;oldid=prev"/>
				<updated>2010-03-09T16:32:39Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Abilities&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 16:32, 9 March 2010&lt;/td&gt;
		&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 14:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 14:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Abilities==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Abilities==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;As &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;yet Unknown&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Date-a-mancy was used in the creation &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the [[Magic_Item#Laurel_of_Napster|Laurel of Napster]], alongside [[Hat Magic]], in a [[Caster Link]].&amp;nbsp; Considering the [[Magic Item]] is worn on the head, we can assume that the greater part of the abilities of the item are Date-a-mantic in nature. The item allows its wearer to instantly and accurately surmise the likely result of any two [[unit]]s engaging in direct single combat. In this way a [[Warlord]] can choose the most advantageous pairings in a fight, and improving his [[side]]'s chances of success. Therefore it is likely that one aspect of Date-a-mancy is the instantaneous processing, and possibly the intuitive acquisition, of important data.&amp;nbsp; Contrasting this with [[Mathamancy]] as in the [[Magic Item#Mathamancy Bracer]], the Bracer provides a precise numerical probability of success or failure in a particular venture, whereas the Laurel simply provides a generalized advantage/disadvantage report (with some indication of severity).&amp;nbsp; The Bracer would tell you how likely you were to win a combat overall, while the Laurel would tell you who would have an advantage if the two best fighters were to square off, for instance&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Known Date-a-mancers==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Known Date-a-mancers==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Commander I. Heartly Noah</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php?title=Date-a-mancy&amp;diff=33426&amp;oldid=prev</id>
		<title>69.255.117.79: /* Speculation */</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php?title=Date-a-mancy&amp;diff=33426&amp;oldid=prev"/>
				<updated>2010-01-31T18:09:22Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Speculation&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 18:09, 31 January 2010&lt;/td&gt;
		&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 27:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 27:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Category:Magic]][[Category:Proposed Canon]][[Category:Speculation]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Category:Magic]][[Category:Proposed Canon]][[Category:Speculation]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;2) Perhaps the best evidence into the nature of Date-a-mancy is where it falls within, and thus its connotations with Hippiemancy and a date-a-mancy influenced &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;artifact &lt;/del&gt;owned by Duncan Scone, chief warlord of Faq.&amp;nbsp; With their confluence of Life and Matter and their absence of Motion Classes, it may be that within Hippiemancy Flower Power (Erf) might influence the environment/nature (space), Signamancy (Fate) might influence perspective/insight (vision), and Date-a-mancy (Numbers) might influence synchronicity [http://en.wikipedia.org/wiki/Synchronicity].&amp;nbsp; Synchronicity may be best understood as &amp;quot;time in meaningful events&amp;quot;, or put more clearly from the typical perspective, &amp;quot;the inverse of meaningful events in time&amp;quot;.&amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;2) Perhaps the best evidence into the nature of Date-a-mancy is where it falls within, and thus its connotations with Hippiemancy and a date-a-mancy influenced &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Laurel &lt;/ins&gt;owned by Duncan Scone, chief warlord of Faq.&amp;nbsp; With their confluence of Life and Matter and their absence of Motion Classes, it may be that within Hippiemancy Flower Power (Erf) might influence the environment/nature (space), Signamancy (Fate) might influence perspective/insight (vision), and Date-a-mancy (Numbers) might influence synchronicity [http://en.wikipedia.org/wiki/Synchronicity].&amp;nbsp; Synchronicity may be best understood as &amp;quot;time in meaningful events&amp;quot;, or put more clearly from the typical perspective, &amp;quot;the inverse of meaningful events in time&amp;quot;.&amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;In this way, Date-a-Mancy may detect or impact meaningful events across dates and time.&amp;nbsp; For example, Dittomancy (also of ''Matter'' and ''Numbers'' like Date-a-Mancy) appears to create causal replicas (''Numbers'') of ''stuff'' that already exists currently (no control over ''Time''.) [http://www.erfworld.com/page/4/]&amp;nbsp; Foolamancy (also of ''Life'' and ''Numbers'' like Date-a-Mancy) appears to manipulate the appearance (''Numbers'') of existing ''beings'' including making non-empty space appear empty (again no control over ''Time''.)&amp;nbsp; In this way, coupled with the apparently experiential nature of ''Hippiemancy'', Date-a-Mancy (''Matter'', ''Life'', and ''Numbers''), may allow a Date-a-Mancer to perceive, create, or replicate meaningful experiential connections (''Life'') of events (''Stuff'') acausally&amp;nbsp; [http://en.wikipedia.org/wiki/Causality] that is to say with control over ''Time'' or in other words with the ability to manipulate meaningful experiential connections across, between, or irrespective of different dates and times.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;In this way, Date-a-Mancy may detect or impact meaningful events across dates and time.&amp;nbsp; For example, Dittomancy (also of ''Matter'' and ''Numbers'' like Date-a-Mancy) appears to create causal replicas (''Numbers'') of ''stuff'' that already exists currently (no control over ''Time''.) [http://www.erfworld.com/page/4/]&amp;nbsp; Foolamancy (also of ''Life'' and ''Numbers'' like Date-a-Mancy) appears to manipulate the appearance (''Numbers'') of existing ''beings'' including making non-empty space appear empty (again no control over ''Time''.)&amp;nbsp; In this way, coupled with the apparently experiential nature of ''Hippiemancy'', Date-a-Mancy (''Matter'', ''Life'', and ''Numbers''), may allow a Date-a-Mancer to perceive, create, or replicate meaningful experiential connections (''Life'') of events (''Stuff'') acausally&amp;nbsp; [http://en.wikipedia.org/wiki/Causality] that is to say with control over ''Time'' or in other words with the ability to manipulate meaningful experiential connections across, between, or irrespective of different dates and times.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 34:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 34:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[http://en.wikipedia.org/wiki/D%C3%A9j%C3%A0_vu] or the experience of classically defined synchronicity [http://en.wikipedia.org/wiki/Synchronicity].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[http://en.wikipedia.org/wiki/D%C3%A9j%C3%A0_vu] or the experience of classically defined synchronicity [http://en.wikipedia.org/wiki/Synchronicity].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Finally, the descriptions (above) now have evidence in the date-a-mancy influenced artifact owned by Duncan Scone, chief warlord of Faq.&amp;nbsp; The magic &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;headband &lt;/del&gt;allows Duncan to do match up scenarios of two units (or perhaps stacks) in a battle and see who is most likely the victor.&amp;nbsp; In this way, he can pick optimal matchups and not waste stronger units overpowering weaker (overkill) or the reverse despite unit appearances.&amp;nbsp; This power in addition to predicting the future also has the pun of not being unlike a 'date' between two battling units.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Finally, the descriptions (above) now have evidence in the date-a-mancy influenced artifact owned by Duncan Scone, chief warlord of Faq.&amp;nbsp; The magic &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Laurel &lt;/ins&gt;allows Duncan to do match up scenarios of two units (or perhaps stacks) in a battle and see who is most likely the victor.&amp;nbsp; In this way, he can pick optimal matchups and not waste stronger units overpowering weaker (overkill) or the reverse despite unit appearances.&amp;nbsp; This power in addition to predicting the future also has the pun of not being unlike a 'date' between two battling units.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>69.255.117.79</name></author>	</entry>

	<entry>
		<id>http://www.erfworld.com/wiki/index.php?title=Date-a-mancy&amp;diff=33422&amp;oldid=prev</id>
		<title>69.255.117.79: /* Speculation */ Duncan Scone's Magic Headband</title>
		<link rel="alternate" type="text/html" href="http://www.erfworld.com/wiki/index.php?title=Date-a-mancy&amp;diff=33422&amp;oldid=prev"/>
				<updated>2010-01-31T17:54:25Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Speculation: &lt;/span&gt; Duncan Scone&amp;#39;s Magic Headband&lt;/p&gt;
&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 17:54, 31 January 2010&lt;/td&gt;
		&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 27:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 27:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Category:Magic]][[Category:Proposed Canon]][[Category:Speculation]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Category:Magic]][[Category:Proposed Canon]][[Category:Speculation]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;2) Perhaps the best evidence into the nature of Date-a-mancy is where it falls within, and thus its connotations with Hippiemancy.&amp;nbsp; With their confluence of Life and Matter and their absence of Motion Classes, it may be that within Hippiemancy Flower Power (Erf) might influence the environment/nature (space), Signamancy (Fate) might influence perspective/insight (vision), and Date-a-mancy (Numbers) might influence synchronicity [http://en.wikipedia.org/wiki/Synchronicity].&amp;nbsp; Synchronicity may be best understood as &amp;quot;time in meaningful events&amp;quot;, or put more clearly from the typical perspective, &amp;quot;the inverse of meaningful events in time&amp;quot;.&amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;2) Perhaps the best evidence into the nature of Date-a-mancy is where it falls within, and thus its connotations with Hippiemancy &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and a date-a-mancy influenced artifact owned by Duncan Scone, chief warlord of Faq&lt;/ins&gt;.&amp;nbsp; With their confluence of Life and Matter and their absence of Motion Classes, it may be that within Hippiemancy Flower Power (Erf) might influence the environment/nature (space), Signamancy (Fate) might influence perspective/insight (vision), and Date-a-mancy (Numbers) might influence synchronicity [http://en.wikipedia.org/wiki/Synchronicity].&amp;nbsp; Synchronicity may be best understood as &amp;quot;time in meaningful events&amp;quot;, or put more clearly from the typical perspective, &amp;quot;the inverse of meaningful events in time&amp;quot;.&amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;In this way, Date-a-Mancy may detect or impact meaningful events across dates and time.&amp;nbsp; For example, Dittomancy (also of ''Matter'' and ''Numbers'' like Date-a-Mancy) appears to create causal replicas (''Numbers'') of ''stuff'' that already exists currently (no control over ''Time''.) [http://www.erfworld.com/page/4/]&amp;nbsp; Foolamancy (also of ''Life'' and ''Numbers'' like Date-a-Mancy) appears to manipulate the appearance (''Numbers'') of existing ''beings'' including making non-empty space appear empty (again no control over ''Time''.)&amp;nbsp; In this way, coupled with the apparently experiential nature of ''Hippiemancy'', Date-a-Mancy (''Matter'', ''Life'', and ''Numbers''), may allow a Date-a-Mancer to perceive, create, or replicate meaningful experiential connections (''Life'') of events (''Stuff'') acausally&amp;nbsp; [http://en.wikipedia.org/wiki/Causality] that is to say with control over ''Time'' or in other words with the ability to manipulate meaningful experiential connections across, between, or irrespective of different dates and times.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;In this way, Date-a-Mancy may detect or impact meaningful events across dates and time.&amp;nbsp; For example, Dittomancy (also of ''Matter'' and ''Numbers'' like Date-a-Mancy) appears to create causal replicas (''Numbers'') of ''stuff'' that already exists currently (no control over ''Time''.) [http://www.erfworld.com/page/4/]&amp;nbsp; Foolamancy (also of ''Life'' and ''Numbers'' like Date-a-Mancy) appears to manipulate the appearance (''Numbers'') of existing ''beings'' including making non-empty space appear empty (again no control over ''Time''.)&amp;nbsp; In this way, coupled with the apparently experiential nature of ''Hippiemancy'', Date-a-Mancy (''Matter'', ''Life'', and ''Numbers''), may allow a Date-a-Mancer to perceive, create, or replicate meaningful experiential connections (''Life'') of events (''Stuff'') acausally&amp;nbsp; [http://en.wikipedia.org/wiki/Causality] that is to say with control over ''Time'' or in other words with the ability to manipulate meaningful experiential connections across, between, or irrespective of different dates and times.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;So what's the practical meaning of this?&amp;nbsp; It could manifest in multitude of ways, but here are some examples 1) if Date-a-Mancy can give ''perception'' it might manifest as a Date-a-Mancer having the facility for accurate assumptions, as every wild guess made turns out to be true, 2) if Date-a-Mancy can ''create'' it might manifest as a Date-a-Mancer having the ability to cause &amp;quot;the most unpredictable yet possible&amp;quot; coincidence to occur which would be likely unknowable in advance to the Date-a-Mancer or anyone else, yet be ''literally reasonably explained'' post event, 3) if a Date-a-Mancer can ''replicate'' it might manifest as the experience of Déjà vu [http://en.wikipedia.org/wiki/D%C3%A9j%C3%A0_vu] or the experience of classically defined synchronicity [http://en.wikipedia.org/wiki/Synchronicity].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;So what's the practical meaning of this?&amp;nbsp; It could manifest in multitude of ways, but here are some examples 1) if Date-a-Mancy can give ''perception'' it might manifest as a Date-a-Mancer having the facility for accurate assumptions, as every wild guess made turns out to be true, 2) if Date-a-Mancy can ''create'' it might manifest as a Date-a-Mancer having the ability to cause &amp;quot;the most unpredictable yet possible&amp;quot; coincidence to occur which would be likely unknowable in advance to the Date-a-Mancer or anyone else, yet be ''literally reasonably explained'' post event, 3) if a Date-a-Mancer can ''replicate'' it might manifest as the experience of Déjà vu &amp;nbsp;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[http://en.wikipedia.org/wiki/D%C3%A9j%C3%A0_vu] or the experience of classically defined synchronicity [http://en.wikipedia.org/wiki/Synchronicity]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Finally, the descriptions (above) now have evidence in the date-a-mancy influenced artifact owned by Duncan Scone, chief warlord of Faq.&amp;nbsp; The magic headband allows Duncan to do match up scenarios of two units (or perhaps stacks) in a battle and see who is most likely the victor.&amp;nbsp; In this way, he can pick optimal matchups and not waste stronger units overpowering weaker (overkill) or the reverse despite unit appearances.&amp;nbsp; This power in addition to predicting the future also has the pun of not being unlike a 'date' between two battling units&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>69.255.117.79</name></author>	</entry>

	</feed>