Diminishing Returns

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(Diminishing Returns with evidence)
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==Canon==
==Canon==
Due to the nature of Erfworld, the larger a [[side]] grows, the harder it becomes to maintain.
Due to the nature of Erfworld, the larger a [[side]] grows, the harder it becomes to maintain.
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==Proposed Canon==
==Proposed Canon==
This does not limit the number of cities a a side has, just the levels. A side with four level 4 cities would suffer as much as a side with sixteen level 1 cities.
This does not limit the number of cities a a side has, just the levels. A side with four level 4 cities would suffer as much as a side with sixteen level 1 cities.
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[[Category:Analysis]]
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[[Category:Erfworld Mechanics]]
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[[Category:Canon]]
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[[Category:Speculation]]
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[[Category:Currency]]

Revision as of 15:22, 30 October 2012

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A pic would be nice...


Canon

Due to the nature of Erfworld, the larger a side grows, the harder it becomes to maintain.

This because the amount of Shmuckers a city generates for its side is not a fixed amount. After a side gets above a certain number of city levels, the Shmuckers produced by ALL of them starts to go down.inner-peace-through-superior-firepower-–-episode-028 External.png

As of 54 turns after tBfGK, Gobwin Knob is starting to run into this mechanic. Erf-b1.5-p28Same-site.PNG

If a Warlord manages a city, costs are lowered for things like city improvement and production of extra equipment and provisions, the amount of Shmuckers the city produces is increased, and the upkeep for units which spend the entire turn in the city is reduced.Erf-b1.5-p35Same-site.PNG

Proposed Canon

This does not limit the number of cities a a side has, just the levels. A side with four level 4 cities would suffer as much as a side with sixteen level 1 cities.

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