Dirtamancy
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{{MagicSchool | {{MagicSchool | ||
|school=Stuffamancy | |school=Stuffamancy | ||
| - | |erf= | + | |erf=Dirtamancy |
| - | |fate= | + | |fate=Changemancy |
| - | |numbers= | + | |numbers=Dittomancy |
}} | }} | ||
Revision as of 21:06, 30 April 2009
Dirtamancy is one of the three disciplines of the magic class Stuffamancy; it is aligned with the axis of Erf.
Contents |
Abilities
- Creation of:
- Moving and digging through solid stone.
- Creating and healing golems.
- Creation of booby traps.
- Construction and demolition of buildings and similar battlefield engineering tasks.
Known Dirtamancers
Sizemore Rockwell in the service of the Plaid Tribe.
Dirtamancer Bonuses
A dirtamancer is also known to give a substantial combat bonus to Dirtamancy golems under his or her command - unusual in that there are few other cases in which a caster can provide a leadership bonus.
Other
| Class\Axis | Erf | Fate | Numbers |
|---|---|---|---|
| [[{{{1}}}]] |