Dirtamancy
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A dirtamancer present in the city at the time of an upgrade also substantially reduces the cost. | A dirtamancer present in the city at the time of an upgrade also substantially reduces the cost. | ||
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| + | A dirtamancer that is present when a city upgrades dictates the look of the city and the livery (if any) present within. | ||
[[Category:Magic]][[Category:Proposed Canon]] | [[Category:Magic]][[Category:Proposed Canon]] | ||
Revision as of 23:00, 24 August 2009
Contents |
Canon
| Class\Axis | Erf | Fate | Numbers |
|---|---|---|---|
| Stuffamancy | Dirtamancy | Changemancy | Dittomancy |
Proposed Canon
Information
Dirtamancy is one of the three disciplines of the magic class Stuffamancy; it is aligned with the axis of Erf.Erf-b1-p038a
Abilities
- Creation of:
- Moving and digging through solid stone.
- Creating and healing golems.
- Creation of booby traps. (Could be solely the application of enhanced digging or tunneling abilities.)
- Construction and demolition of buildings and similar battlefield engineering tasks. (Could be solely the application of enhanced digging or tunneling abilities.)
- Alteration of terrain type. (Accomplished by a Dirtamancer linked by a Thinkamancer to a Croakamancer.)
- Improvement of city level.
Known Dirtamancers
Sizemore Rockwell in the service of the Plaid Tribe.
Dirtamancer Bonuses
A dirtamancer is also known to give a substantial combat bonus to Dirtamancy golems under his or her command - unusual in that there are few other cases in which a caster can provide a leadership bonus.
A dirtamancer present in the city at the time of an upgrade also substantially reduces the cost.
A dirtamancer that is present when a city upgrades dictates the look of the city and the livery (if any) present within.