Dirtamancy

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Dirtamancy is one of the three disciplines of the [[magic]] class [[Stuffamancy]]; it is aligned with the axis of Erf.
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{{ImageStackRight|210|{{crop|470|20|740|260|TBFGK_112.jpg}}}}
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=Canon=
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{{MagicSchool
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|Stuffamancy
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}}
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=Proposed Canon=
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==Information==
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'''Dirtamancy''' is one of the three disciplines of the [[magic]] class [[Stuffamancy]], and composed solely of the [[Magic_Elements|element]] of [[Matter]]. Dirtamancy is aligned with the axis of Erf.{{erf|1|038a|Parson's Klog #2}}
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Since "Erf" is the name of the world, much as "Earth" (which is another word for "dirt") is the name of the [[Real World]], then being the magic discipline which is closest to the physical "stuff" of the world, Dirtamancy is the magic discipline that has the most impact on the physical in the land of Erf.  It is apparently a rare discipline and highly valued around the [[Magic Kingdom]].  Conversely it seems to be under-appreciated outside of the Magic Kingdom.
==Abilities==
==Abilities==
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*Creation of:<br>
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:[[Acid Rock Golems]]<br>
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*Moving and digging through solid stone.<br>
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*Creating and healing Dirtamancy [[golems]] such as<br>
:[[Crap Golems]]<br>
:[[Crap Golems]]<br>
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:[[Acid Rock Golems]]<br>
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:[[Soft Rock Golems]]<br>
:[[Hard Rock Golems]]<br>
:[[Hard Rock Golems]]<br>
:[[Metal Golems]]<br>
:[[Metal Golems]]<br>
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:[[Soft Rock Golems]]<br>
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*Creation of booby traps. (Could be solely the application of enhanced digging or tunneling abilities.)<br>
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*Construction and demolition of buildings and [[City|Cities]] and also similar battlefield and civil engineering tasks.
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**Building walls, tilling gardens, digging foundations, making stone paths, etc.
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*Alteration of terrain type. (Accomplished by a Dirtamancer [[Caster Link|linked]] by a [[Thinkamancer]] to a [[Croakamancer]].)
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*Dirtamancers are the only units that can put out a [[fire]] that has reached Inferno status.
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*Moving and digging through solid stone.<br>
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==Known Dirtamancers==
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*Creating and healing golems.<br>
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*Creation of booby traps.<br>
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*Construction and demolition of buildings and similar battlefield engineering tasks.
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A dirtamancer is also known to give a substantial combat bonus to [[golems]] under his or her command - unusual in that there are few other cases in which a caster can provide a leadership bonus.
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*[[Sizemore Rockwell]] in the service of the [[Plaid Tribe]].
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*[[Komatsu]], of [[Haffaton]].
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==Known Dirtamancers==
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==Dirtamancer Bonuses==
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[[Sizemore Rockwell]] in the service of the [[Plaid Tribe]].
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A Dirtamancer is also known to give a substantial combat bonus to Dirtamancy [[golems]] under his or her command.
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A Dirtamancer present in the city at the time of an upgrade also substantially reduces the cost.
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A Dirtamancer that is present when a city upgrades dictates the look of the city and the livery (if any) present within.
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<sup>[[First Intermission 25]]</sup>
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[[Category:Magic]][[Category:Proposed Canon]]
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=Speculation=
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As a form of [[Stuffamancy]], Dirtamancy is aligned with [[Matter]], but not with [[Life]] or [[Motion]]. However, most of the abilities which a Dirtamancer commands seem to allow him to either grant matter a magical substitute for [[Life]] (as in the creation of [[golems]]), or to involve the movement of matter, (such as in the construction of [[tunnel]]s.)
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==Natural Dirtamancy==
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The building and upgrading of a [[city]] is a form of natural dirtamancy, as is [[sack]]ing a city by an enemy.  [[Gobwin]]s and [[Marbit]]s may practice '''Natural Dirtamancy''' as they engineer in the ground, digging tunnels and the like, in addition to having tunnel-fighting skill.
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==Other==
 
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{| class="wikitable"
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[[Category:Magic]]
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|-
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[[Category:Proposed Canon]]
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! '''<sub>Class</sub>\<sup>Axes</sup>'''
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[[Category:Speculation]]
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! '''Erf'''
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! '''Fate'''
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! '''Numbers'''
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|-
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! [[Stuffamancy]]
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! '''Dirtamancy'''
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! [[Changemancy]]
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! [[Dittomancy]]
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|}
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Revision as of 19:07, 12 January 2013

{{{6}}}

Contents

Canon

Class\Axis Erf Fate Numbers
Stuffamancy Dirtamancy Changemancy Dittomancy

Proposed Canon

Information

Dirtamancy is one of the three disciplines of the magic class Stuffamancy, and composed solely of the element of Matter. Dirtamancy is aligned with the axis of Erf.Erf-b1-p038aSame-site.PNG

Since "Erf" is the name of the world, much as "Earth" (which is another word for "dirt") is the name of the Real World, then being the magic discipline which is closest to the physical "stuff" of the world, Dirtamancy is the magic discipline that has the most impact on the physical in the land of Erf. It is apparently a rare discipline and highly valued around the Magic Kingdom. Conversely it seems to be under-appreciated outside of the Magic Kingdom.

Abilities

  • Moving and digging through solid stone.
  • Creating and healing Dirtamancy golems such as
Crap Golems
Acid Rock Golems
Soft Rock Golems
Hard Rock Golems
Metal Golems
  • Creation of booby traps. (Could be solely the application of enhanced digging or tunneling abilities.)
  • Construction and demolition of buildings and Cities and also similar battlefield and civil engineering tasks.
    • Building walls, tilling gardens, digging foundations, making stone paths, etc.
  • Alteration of terrain type. (Accomplished by a Dirtamancer linked by a Thinkamancer to a Croakamancer.)
  • Dirtamancers are the only units that can put out a fire that has reached Inferno status.

Known Dirtamancers

Dirtamancer Bonuses

A Dirtamancer is also known to give a substantial combat bonus to Dirtamancy golems under his or her command.

A Dirtamancer present in the city at the time of an upgrade also substantially reduces the cost. A Dirtamancer that is present when a city upgrades dictates the look of the city and the livery (if any) present within. First Intermission 25

Speculation

As a form of Stuffamancy, Dirtamancy is aligned with Matter, but not with Life or Motion. However, most of the abilities which a Dirtamancer commands seem to allow him to either grant matter a magical substitute for Life (as in the creation of golems), or to involve the movement of matter, (such as in the construction of tunnels.)

Natural Dirtamancy

The building and upgrading of a city is a form of natural dirtamancy, as is sacking a city by an enemy. Gobwins and Marbits may practice Natural Dirtamancy as they engineer in the ground, digging tunnels and the like, in addition to having tunnel-fighting skill.

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