Dirtamancy

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  |Stuffamancy
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=Proposed Canon=
 
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==Information==
 
'''Dirtamancy''' is one of the three disciplines of the [[magic]] class [[Stuffamancy]], and composed solely of the [[Magic_Elements|element]] of [[Matter]]. Dirtamancy is aligned with the axis of Erf.{{erf|1|038a|Parson's Klog #2}}
'''Dirtamancy''' is one of the three disciplines of the [[magic]] class [[Stuffamancy]], and composed solely of the [[Magic_Elements|element]] of [[Matter]]. Dirtamancy is aligned with the axis of Erf.{{erf|1|038a|Parson's Klog #2}}
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=Proposed Canon=
Since "Erf" is the name of the world, much as "Earth" (which is another word for "dirt") is the name of the [[Real World]], then being the magic discipline which is closest to the physical "stuff" of the world, Dirtamancy is the magic discipline that has the most impact on the physical in the land of Erf.  It is apparently a rare discipline and highly valued around the [[Magic Kingdom]].  Conversely it seems to be under-appreciated outside of the Magic Kingdom.
Since "Erf" is the name of the world, much as "Earth" (which is another word for "dirt") is the name of the [[Real World]], then being the magic discipline which is closest to the physical "stuff" of the world, Dirtamancy is the magic discipline that has the most impact on the physical in the land of Erf.  It is apparently a rare discipline and highly valued around the [[Magic Kingdom]].  Conversely it seems to be under-appreciated outside of the Magic Kingdom.
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Within the [[Magic Kingdom]], the Dirtamancers have their own area called the [[Dirtamansion]].
==Abilities==
==Abilities==
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* Digging
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*Moving and digging through solid stone.<br>
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Moving and digging through solid stone.<br>
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*Creating and healing Dirtamancy [[golems]] such as<br>
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* Dirtamantic Golems
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:[[Crap Golems]]<br>
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Creating and healing Dirtamancy [[golems]] such as: [[Crap Golems]], [[Acid Rock Golems]], [[Soft Rock Golems]], [[Hard Rock Golems]], [[Metal Golems]]<br>
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:[[Acid Rock Golems]]<br>
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* Construction
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:[[Soft Rock Golems]]<br>
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Can construct, demolish and upgrade: Traps, walls, tilling gardens, digging foundations, making stone paths, tunnels, drains, and sewers, etc. They can dig out structures underneath the ground they are walking on. They can also construct traps that harness terrain features.{{ref|boom}}
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:[[Hard Rock Golems]]<br>
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* [[Fire]] Extinction
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:[[Metal Golems]]<br>
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They extinguish fires better than other units and are the only units that can put out a fire that has reached Inferno status.{{ref|fire}}
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*Creation of booby traps. (Could be solely the application of enhanced digging or tunneling abilities.)<br>
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* [[Cleansing]]
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*Construction and demolition of buildings and [[City|Cities]] and also similar battlefield and civil engineering tasks.
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Can cleanse a unit of dirt.{{ref|soap}}
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**Building walls, tilling gardens, digging foundations, making stone paths, etc.
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* Matter Manipulation
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*Alteration of terrain type. (Accomplished by a Dirtamancer [[Caster Link|linked]] by a [[Thinkamancer]] to a [[Croakamancer]].)
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Can sense and change the composition of things; typically the ground under them, but also food or drink. Like [[coffee]]. {{ref|food}}
==Known Dirtamancers==
==Known Dirtamancers==
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[[Sizemore Rockwell]] in the service of the [[Plaid Tribe]].
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*[[Sizemore Rockwell]] in the service of the [[Plaid Tribe]].
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*[[Komatsu]], of [[Haffaton]].
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*[[Joe Dirtamancer]] - Dirtamancer of unknown [[Side]] in the Magic Kingdom.  Is Qualified to sit on an [[Enforcement council]] for the purposes of judging Casters who have committed crimes.
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* [[Digdoug Mole]] of [[Homekey]] previously of [[Follywood]].
==Dirtamancer Bonuses==
==Dirtamancer Bonuses==
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The building and upgrading of a [[city]] is a form of natural dirtamancy, as is [[sack]]ing a city by an enemy.  [[Gobwin]]s and [[Marbit]]s may practice '''Natural Dirtamancy''' as they engineer in the ground, digging tunnels and the like, in addition to having tunnel-fighting skill.
The building and upgrading of a [[city]] is a form of natural dirtamancy, as is [[sack]]ing a city by an enemy.  [[Gobwin]]s and [[Marbit]]s may practice '''Natural Dirtamancy''' as they engineer in the ground, digging tunnels and the like, in addition to having tunnel-fighting skill.
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[[Cleansing]] is a form of natural dirtamancy, it's the removal of dirt and grime from a unit's clothes and [[raiment]] at the start of [[turn]].
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==Citations==
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# {{note|fire}} [[LIAB 99a]]
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# {{note|boom}} [[WB2014 Digdoug - Episode 3]]
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# {{note|soap}} [[WB2014 Digdoug - Episode 5]]
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# {{note|food}} [[WB2014 Digdoug - Episode 7]]: Digdoug's [[coffee]].

Latest revision as of 23:27, 19 June 2014

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Contents

[edit] Canon

Class\Axis Erf Fate Numbers
Stuffamancy Dirtamancy Changemancy Dittomancy

Dirtamancy is one of the three disciplines of the magic class Stuffamancy, and composed solely of the element of Matter. Dirtamancy is aligned with the axis of Erf.Erf-b1-p038aSame-site.PNG

[edit] Proposed Canon

Since "Erf" is the name of the world, much as "Earth" (which is another word for "dirt") is the name of the Real World, then being the magic discipline which is closest to the physical "stuff" of the world, Dirtamancy is the magic discipline that has the most impact on the physical in the land of Erf. It is apparently a rare discipline and highly valued around the Magic Kingdom. Conversely it seems to be under-appreciated outside of the Magic Kingdom.

Within the Magic Kingdom, the Dirtamancers have their own area called the Dirtamansion.

[edit] Abilities

  • Digging

Moving and digging through solid stone.

  • Dirtamantic Golems

Creating and healing Dirtamancy golems such as: Crap Golems, Acid Rock Golems, Soft Rock Golems, Hard Rock Golems, Metal Golems

  • Construction

Can construct, demolish and upgrade: Traps, walls, tilling gardens, digging foundations, making stone paths, tunnels, drains, and sewers, etc. They can dig out structures underneath the ground they are walking on. They can also construct traps that harness terrain features.[1]

They extinguish fires better than other units and are the only units that can put out a fire that has reached Inferno status.[2]

Can cleanse a unit of dirt.[3]

  • Matter Manipulation

Can sense and change the composition of things; typically the ground under them, but also food or drink. Like coffee. [4]

[edit] Known Dirtamancers

[edit] Dirtamancer Bonuses

A Dirtamancer is also known to give a substantial combat bonus to Dirtamancy golems under his or her command.

A Dirtamancer present in the city at the time of an upgrade also substantially reduces the cost. A Dirtamancer that is present when a city upgrades dictates the look of the city and the livery (if any) present within. First Intermission 25

[edit] Speculation

As a form of Stuffamancy, Dirtamancy is aligned with Matter, but not with Life or Motion. However, most of the abilities which a Dirtamancer commands seem to allow him to either grant matter a magical substitute for Life (as in the creation of golems), or to involve the movement of matter, (such as in the construction of tunnels.)

[edit] Natural Dirtamancy

The building and upgrading of a city is a form of natural dirtamancy, as is sacking a city by an enemy. Gobwins and Marbits may practice Natural Dirtamancy as they engineer in the ground, digging tunnels and the like, in addition to having tunnel-fighting skill.

Cleansing is a form of natural dirtamancy, it's the removal of dirt and grime from a unit's clothes and raiment at the start of turn.

[edit] Citations

  1. ^  LIAB 99a
  2. ^  WB2014 Digdoug - Episode 3
  3. ^  WB2014 Digdoug - Episode 5
  4. ^  WB2014 Digdoug - Episode 7: Digdoug's coffee.
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