Disband
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| - | # | + | ==Canon== |
| + | Disbanding is an event that ends the existence of a [[Unit]], the equivalent of [[Pop|unpopping]] for living units. The unit disappears without a trace, along with any non-magical equipment it may be wearing. Items not worn by the disbanded unit, [[Magic Item|magic items]], and [[Artifact|artifacts]], are left behind. | ||
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| + | A unit may be disbanded when: | ||
| + | # the [[Ruler]] chooses to disband the unit.{{Erf|1|072}} This is instantaneous and permanent. [citation needed] It may be applied to any unit controlled by the ruler, wherever that unit is located. [citation needed] | ||
| + | # the unit is in the field when its ruler [[croaking|croaks]] without an [[heir]].{{Erf|1|098b}} | ||
| + | # the unit, while under a [[Loyalty]] spell, refuses an [[order]] or otherwise acts in a [[Thinkamancy#Natural_Thinkamancy|disloyal]] manner.{{Erf|1|084a}} | ||
| + | # the unit's [[Ruler]] is unable to pay its [[upkeep]] cost, or a [[Barbarian]] unit is unable to pay its own cost. | ||
| + | |||
| + | ==Proposed Canon== | ||
| + | "Disband" is used by the members of Erfworld as a curse word, somewhat akin to "damn" or "be damned". Examples include "Titans disband" in the {{blog|2009|12|book-2-–-text-updates-006|Book 2 Text Update 6|inline=yes}}. | ||
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| + | [[Barbarian]] [[Warlord|Warlords]] (and presumably Natural Ally [[Chief|Chiefs]] and [[Ruler|Rulers]] of sides, as well) can set a predetermined Disbanding Order. This ensures that in the event of bankruptcy, the units lost due to unpaid upkeep are not random; low-priority or trouble units disband first rather than valuable or preferred units, those can be kept safe at the far end of the list. | ||
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| + | [[Category:Erfworld Mechanics]] | ||
| + | [[Category:Canon]] | ||
Revision as of 14:52, 22 July 2012
Canon
Disbanding is an event that ends the existence of a Unit, the equivalent of unpopping for living units. The unit disappears without a trace, along with any non-magical equipment it may be wearing. Items not worn by the disbanded unit, magic items, and artifacts, are left behind.
A unit may be disbanded when:
- the Ruler chooses to disband the unit.Erf-b1-p072
This is instantaneous and permanent. [citation needed] It may be applied to any unit controlled by the ruler, wherever that unit is located. [citation needed]
- the unit is in the field when its ruler croaks without an heir.Erf-b1-p098b
- the unit, while under a Loyalty spell, refuses an order or otherwise acts in a disloyal manner.Erf-b1-p084a
- the unit's Ruler is unable to pay its upkeep cost, or a Barbarian unit is unable to pay its own cost.
Proposed Canon
"Disband" is used by the members of Erfworld as a curse word, somewhat akin to "damn" or "be damned". Examples include "Titans disband" in the Book 2 Text Update 6
.
Barbarian Warlords (and presumably Natural Ally Chiefs and Rulers of sides, as well) can set a predetermined Disbanding Order. This ensures that in the event of bankruptcy, the units lost due to unpaid upkeep are not random; low-priority or trouble units disband first rather than valuable or preferred units, those can be kept safe at the far end of the list.