Dollamancy
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==Speculation== | ==Speculation== | ||
| - | * | + | * Related to 'dressing up' units and buildings. Benefits other than esthetic are unknown. May increase Loyalty of units? |
| + | *May involve a 'Voodoo Doll' type of control that forces a unit to act against its own will. | ||
*Possibly involved in the creation of [[Golem#Cloth_Golem|Cloth Golems]] | *Possibly involved in the creation of [[Golem#Cloth_Golem|Cloth Golems]] | ||
[[Category:Proposed Canon]] | [[Category:Proposed Canon]] | ||
[[Category:Speculation]] | [[Category:Speculation]] | ||
[[Category:Magic]] | [[Category:Magic]] | ||
Revision as of 14:20, 25 August 2009
Contents |
Canon
| Class\Axis | Erf | Fate | Numbers |
|---|---|---|---|
| Spookism | Turnamancy | Dollamancy | Weirdomancy |
Proposed Canon
Dollamancy is one of the three disciplines of the Magic class Spookism; it is aligned with the axis of Fate.Erf-b1-p038a
Abilities
- Can create new outfits, called raiments, for units.
Known Dollamancers
- Ken of the Magic Kingdom (referenced, but not yet introduced)First Intermission 25
- Transylvito Dollamancer (not yet introduced, though Jillian speculates that Transylvito likely employs one to create its Scarecrow, Doll, and Moll units.) First Intermission 13
Speculation
- Related to 'dressing up' units and buildings. Benefits other than esthetic are unknown. May increase Loyalty of units?
- May involve a 'Voodoo Doll' type of control that forces a unit to act against its own will.
- Possibly involved in the creation of Cloth Golems