Dollamancy
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| - | * Related to 'dressing up' units and buildings. Benefits other than | + | * Related to 'dressing up' units and buildings. Benefits other than aesthetic are unknown. May increase Loyalty of units? |
*May involve a 'Voodoo Doll' type of control that forces a unit to act against its own will. | *May involve a 'Voodoo Doll' type of control that forces a unit to act against its own will. | ||
*Possibly involved in the creation of [[Golem#Cloth_Golem|Cloth Golems]] | *Possibly involved in the creation of [[Golem#Cloth_Golem|Cloth Golems]] | ||
Revision as of 00:42, 4 October 2009
Contents |
Canon
| Class\Axis | Erf | Fate | Numbers |
|---|---|---|---|
| Spookism | Turnamancy | Dollamancy | Weirdomancy |
Proposed Canon
Dollamancy is one of the three disciplines of the Magic class Spookism; it is aligned with the axis of Fate.Erf-b1-p038a
Abilities
- Can create small nonmagical items, such as tools or baskets, or Raiment (clothes).
Known Dollamancers
- Ken of the Magic Kingdom (referenced, but not yet introduced)First Intermission 25
- Transylvito Dollamancer (not yet introduced, though Jillian speculates that Transylvito likely employs one to create its Scarecrow, Doll, and Moll units.) First Intermission 13
Speculation
- Related to 'dressing up' units and buildings. Benefits other than aesthetic are unknown. May increase Loyalty of units?
- May involve a 'Voodoo Doll' type of control that forces a unit to act against its own will.
- Possibly involved in the creation of Cloth Golems