Dollamancy

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=Proposed Canon=
=Proposed Canon=
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Dollamancy is one of the three disciplines of the [[Magic]] class [[Spookism]]; it is aligned with the axis of [[Fate]].{{erf|1|038a|Parson's Klog #2}}
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Dollamancy is one of the three disciplines of the [[Magic]] class [[Spookism]], which uses the [[Motion]] [[Element]]; it is aligned with the axis of [[Fate]].{{erf|1|038a|Parson's Klog #2}}
==Abilities==
==Abilities==

Revision as of 18:50, 25 September 2010

Contents

Canon

Class\Axis Erf Fate Numbers
Spookism Turnamancy Dollamancy Weirdomancy

Proposed Canon

Dollamancy is one of the three disciplines of the Magic class Spookism, which uses the Motion Element; it is aligned with the axis of Fate.Erf-b1-p038aSame-site.PNG

Abilities

  • Can create small nonmagical items, such as tools or baskets, or Raiment (clothes).
  • Heal cloth golems and perhaps other created units.

Known Dollamancers

Speculation

  • Related to 'dressing up' units and buildings. Benefits other than aesthetic are unknown. May increase Loyalty of units?
  • May involve a 'Voodoo Doll' type of control that forces a unit to act against its own will.
  • Possibly involved in the creation of Cloth Golems
  • Accessories are created by Dollamancy. These may be Magic Items, or may be mundane.

Natural Dollamancy

  • Maggie said Twolls have a form of natural dollamacy, allowing them to construct some non-magical items such as Parson's breast plate.
  • Maggie also indicated Warlords and some casters have a form of natural dollamancy that allows them to create their own livery for their units. An example of this is when Wanda causes the units she mass-uncroaked during the siege of Gobwin Knob to appear wearing Parson's hamstard livery.
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