Dollamancy

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Contents

Canon

Class\Axis Erf Fate Numbers
Spookism Turnamancy Dollamancy Weirdomancy


Proposed Canon

Dollamancy is one of the three disciplines of the Magic class Spookism, and composed solely of the element of Motion; it is aligned with the axis of Fate.Erf-b1-p038aSame-site.PNG

"Look, there's a lot you can do in Dollamancy. It's fabrication with a motion element, right?" -Ace Hardware, LIAB Text 30


Abilities

  • Can create small nonmagical items, such as tools or baskets, or Raiment (armor or clothes).
  • Heal cloth golems and perhaps other created units.
  • Provides a leadership/combat bonus to their golems, similar to a Croakamancer with Uncroaked units or Dirtamancers with their golems

Known Dollamancers

Speculation

  • Related to 'dressing up' units and buildings. Benefits other than aesthetic are unknown. May increase Loyalty of units?
  • May involve a 'Voodoo Doll' type of control that forces a unit to act against its own will.
  • Accessories are created by Dollamancy. These may be Magic Items, or may be mundane.
  • It may be possible for a Dollamancer to create Units from wood, like wooden horses or nutcrackers. Or wood Golems.

Natural Dollamancy

  • Maggie said Twolls have a form of natural dollamacy, allowing them to construct some non-magical items such as Parson's breast plate.
  • Maggie also indicated Warlords and some casters have a form of natural dollamancy that allows them to create their own livery for their units. An example of this is when Wanda causes the units she mass-uncroaked during the siege of Gobwin Knob to appear wearing Parson's hamstard livery.
  • Some evidence suggests that dwagons practice a form of Natural Dollamancy as some seem to have armor and others do not. This armor is similar to that used by armored horses in Medieval conflicts.
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