Dollamancy
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Revision as of 01:14, 13 May 2010 by 74.243.170.8 (Talk)
Contents |
Canon
| Class\Axis | Erf | Fate | Numbers |
|---|---|---|---|
| Spookism | Turnamancy | Dollamancy | Weirdomancy |
Proposed Canon
Dollamancy is one of the three disciplines of the Magic class Spookism; it is aligned with the axis of Fate.Erf-b1-p038a
Abilities
- Can create small nonmagical items, such as tools or baskets, or Raiment (clothes).
- Heal cloth golems and perhaps other created units.
Known Dollamancers
- Ken of the Magic Kingdom (referenced, but not yet introduced)First Intermission 25
- Transylvito Dollamancer (not yet introduced, though Jillian speculates that Transylvito likely employs one to create its Scarecrow, Doll, and Moll units.) First Intermission 13
- Jetstone Dollamancer (not yet introduced, though apparently in the battle group at expository bridge Erf-b2-p4
)
Speculation
- Related to 'dressing up' units and buildings. Benefits other than aesthetic are unknown. May increase Loyalty of units?
- May involve a 'Voodoo Doll' type of control that forces a unit to act against its own will.
- Possibly involved in the creation of Cloth Golems
Natural Dollamancy
- Maggie said Twolls have a form of natural dollamacy, allowing them to construct some non-magical items such as Parson's breast plate.
- Maggie also indicated Warlords and some casters have a form of natural dollamancy that allows them to create their own livery for their units. An example of this is when Wanda causes the units she mass-uncroaked during the siege of Gobwin Knob to appear wearing Parson's hamstard livery.