Doran's RPG Mechanics
From ErfWiki
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==Move== | ==Move== | ||
? - partially governed by level | ? - partially governed by level | ||
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==Bonuses== | ==Bonuses== | ||
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==Specials== | ==Specials== | ||
These will be governed by merits for PCs, templates for their troops. | These will be governed by merits for PCs, templates for their troops. | ||
| + | |||
| + | ==Upkeep== | ||
| + | [[Doran's Upkeep|See here for mechanics]] | ||
[[Category:RPG experiment]] | [[Category:RPG experiment]] | ||
Revision as of 21:56, 5 July 2010
Contents |
Mechanics
This an attempt to create a rough RPG set of rules of erfworld, based off the Exalted d10 system.
Attack
This will be rolling d10s, any roll of 8 and above is a success, you can rerolls 10s. Dice number will be decided by (base unit attack + level + bonuses) - (opponent defense value) +/- any circumstances. Bonuses apply from stack and leadership. A leadership bonus does not apply to the warlord doing the leading Magic weapons can also add bonuses.
Defense
These will have two values, dodge and parry, as calculated in exalted book, however essence will be replaced by bonuses. The formula will be (base DV value + level + bonuses) /2 rounded down. Highest current stat will be used, and highest stat will be seen in statovision.
Move
? - partially governed by level
Bonuses
Leadership Bonus
Governed directly by level
Stack Bonus
Builds up to 8, without a warlord stacks autoattack until they win or die.
Specials
These will be governed by merits for PCs, templates for their troops.