Doran's RPG Mechanics

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==Move==
==Move==
? - partially governed by level
? - partially governed by level
-
 
==Bonuses==
==Bonuses==
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==Specials==
==Specials==
These will be governed by merits for PCs, templates for their troops.
These will be governed by merits for PCs, templates for their troops.
 +
 +
==Upkeep==
 +
[[Doran's Upkeep|See here for mechanics]]
[[Category:RPG experiment]]
[[Category:RPG experiment]]

Revision as of 21:56, 5 July 2010

Contents

Mechanics

This an attempt to create a rough RPG set of rules of erfworld, based off the Exalted d10 system.

Attack

This will be rolling d10s, any roll of 8 and above is a success, you can rerolls 10s. Dice number will be decided by (base unit attack + level + bonuses) - (opponent defense value) +/- any circumstances. Bonuses apply from stack and leadership. A leadership bonus does not apply to the warlord doing the leading Magic weapons can also add bonuses.

Defense

These will have two values, dodge and parry, as calculated in exalted book, however essence will be replaced by bonuses. The formula will be (base DV value + level + bonuses) /2 rounded down. Highest current stat will be used, and highest stat will be seen in statovision.

Move

? - partially governed by level

Bonuses

Leadership Bonus

Governed directly by level

Stack Bonus

Builds up to 8, without a warlord stacks autoattack until they win or die.

Specials

These will be governed by merits for PCs, templates for their troops.

Upkeep

See here for mechanics

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