Duty
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Duty affects [[Commander]]s only. Has higher affect on [[Warlord]]s, highest on [[Chief Warlord]]. Requires them to use their own initiative in the service of the Ruler. They can't withhold information (though [[Parson]] did manage to work incognito when he was convinced it'd be more effective) and can't conspire against the Ruler. | Duty affects [[Commander]]s only. Has higher affect on [[Warlord]]s, highest on [[Chief Warlord]]. Requires them to use their own initiative in the service of the Ruler. They can't withhold information (though [[Parson]] did manage to work incognito when he was convinced it'd be more effective) and can't conspire against the Ruler. | ||
| + | |||
| + | ==Speculation== | ||
| + | Rulers may be affected by some form of Duty that makes them pop or designate heirs, an action that is good for their side but has no advantages for them (and can even be a dangerous option in some cases). | ||
[[Category:Proposed Canon]] | [[Category:Proposed Canon]] | ||
[[Category:Erfworld Mechanics]] | [[Category:Erfworld Mechanics]] | ||
Revision as of 20:49, 16 December 2009
Proposed Canon
Duty is one of applications of Natural Thinkamancy. All units are subject to Natural Thinkamancies: Obedience, Loyalty, Duty, and others.Erf-b1-p084a
Duty affects Commanders only. Has higher affect on Warlords, highest on Chief Warlord. Requires them to use their own initiative in the service of the Ruler. They can't withhold information (though Parson did manage to work incognito when he was convinced it'd be more effective) and can't conspire against the Ruler.
Speculation
Rulers may be affected by some form of Duty that makes them pop or designate heirs, an action that is good for their side but has no advantages for them (and can even be a dangerous option in some cases).