Duty

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I'm not esialy impressed. . . but that's impressing me! :)
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==Proposed Canon==
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Duty is one of applications of Natural [[Thinkamancy]]. All [[unit]]s are subject to Natural Thinkamancies: [[Obedience]], [[Loyalty]], Duty, and others.{{erf|1|084a|Parson's Klog #10}} Natural thinkamancy doesn't compel [[Units]] to do things they don't want to do, or forbid them from doing things they do want to do. Rather, it influences their desires, making them want to do certain things.  
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Duty affects [[Commander]]s only, which means it affects [[Warlords]], [[Casters]], and possibly [[Chief]]s of [[Natural Allies]]. It has a  higher affect on [[Warlord]]s, highest on [[Chief Warlord]]. It makes them want to use their own initiative in the service of the Ruler. It also makes them reluctant to withhold information, unless they are convinced that it is in their [[Ruler]]'s best interests for them to do so. For example, [[Parson]] withholds from [[Stanley]] his strong suspicions  that [[Charlie]] is responsible for their failure to locate any [[Gobwins]], because he's sure [[Stanley]] would react inappropriately if he knew that [[Charlie]] was up to something. And it makes them very reluctant to conspire against the Ruler.
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Duty can backfire when an Unit truly believes their Ruler is too incompetent to make decisions, and decides to overrule them. [[Maggie]] demonstrated this by giving [[Stanley]] a suggestion, [[Thinkamancer]] style.
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==Speculation==
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Rulers may be affected by some form of Duty that makes them pop or designate heirs, an action that is good for their side but has no advantages for them (and can even be a dangerous option in some cases).
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[[Category:Proposed Canon]]
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[[Category:Erfworld Mechanics]]

Revision as of 01:48, 29 April 2011

Proposed Canon

Duty is one of applications of Natural Thinkamancy. All units are subject to Natural Thinkamancies: Obedience, Loyalty, Duty, and others.Erf-b1-p084aSame-site.PNG Natural thinkamancy doesn't compel Units to do things they don't want to do, or forbid them from doing things they do want to do. Rather, it influences their desires, making them want to do certain things.

Duty affects Commanders only, which means it affects Warlords, Casters, and possibly Chiefs of Natural Allies. It has a higher affect on Warlords, highest on Chief Warlord. It makes them want to use their own initiative in the service of the Ruler. It also makes them reluctant to withhold information, unless they are convinced that it is in their Ruler's best interests for them to do so. For example, Parson withholds from Stanley his strong suspicions that Charlie is responsible for their failure to locate any Gobwins, because he's sure Stanley would react inappropriately if he knew that Charlie was up to something. And it makes them very reluctant to conspire against the Ruler.

Duty can backfire when an Unit truly believes their Ruler is too incompetent to make decisions, and decides to overrule them. Maggie demonstrated this by giving Stanley a suggestion, Thinkamancer style.

Speculation

Rulers may be affected by some form of Duty that makes them pop or designate heirs, an action that is good for their side but has no advantages for them (and can even be a dangerous option in some cases).

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